How many personality traits should a character have 5e? [Solved] (2022)

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How many personality traits should a character have 5e?

How many personality traits should a character have? The Fifth Edition of the DND Player's Handbook recommends that players have two personality traits at the start of the game.... read more ›

(Video) How To Use Traits, Ideals, Bonds, & Flaws In Dungeons & Dragons 5e
(Dungeon Dudes)

How many personality traits should a character have?

Big Five Personality Traits - this is sometimes described by the OCEAN acronym. The five factors are openness to experience, conscientiouisness, extraversion, agreeablenesss and neuroticism.... view details ›

(Video) Personality Traits in 5e! Better Backstory for your DnD Character! DnDaily Vlog #306 D&D and RPG
(1n20DnD)

How many ideals Should a character have DnD 5e?

What is the single most important thing you strive for? You can choose any ideals you like, but your character's alignment is a good place to start defining them. Each background in this chapter includes six suggested ideals. Five of them are linked to aspects of alignment: law, chaos, good, evil, and neutrality.... view details ›

(Video) D&D Character Sheet (Appearance, Personality Traits, Backstory)
(PaddyCapGuy)

How many flaws Should a character have 5e?

Characters are permitted to take up to two flaws at level 1. They must be rolled for as per the table. If at any point your character becomes immune to the effects of a flaw you have (such as becoming undead renders you immune to poison) you must re-roll a new flaw to replace it.... see more ›

(Video) D&D Basics 4 | Personality, Ideals, Bonds, and Flaws
(Classes and Constructs)

How many ideals can a DnD character have?

You can have as many character ideals as you want in DnD, but to keep it simple we recommend starting with just one. You can always pick up more ideals as you go! After all, your character is bound to develop and change as they face monsters, solve mysteries, and make friends!... continue reading ›

(Video) Episode 52 - What Makes a Hero - Personality Traits including Bonds and the lists to find them all
(Dirty 20)

How many personality traits can a person have?

Psychologists have tried to determine just how many personality traits there might be, and the numbers vary dramatically from one expert to the next. For example, Gordon Allport suggested that there were more than 4,000 different personality traits while Hans Eysenck proposed that there were just three.... view details ›

(Video) D&D Personality traits, ideals, bonds, and flaws
(Savvy Barbarian)

How many personalities does the average person have?

The average number is about 10. Often alters are stable over time, continuing to play specific roles in the person's life for years. Some alters may harbor aggressive tendencies, directed toward individuals in the person's environment or toward other alters within the person.... see more ›

(Video) Better Backstory for your DnD Character! Traits, Ideals, Bonds & Flaws! DnDaily Vlog#305 D&D and RPG
(1n20DnD)

What is an ideal in DnD 5e?

What's an Ideal? Ideals are one of the four main categories of personal characteristics that 5e dnd uses to define who your character is. Your character's race, background, and class define what your character is, was, and does, respectfully.... see details ›

(Video) 50 Character Builder Questions for your Tabletop Character
(Ginny Di)

How many core personality traits are there?

The five broad personality traits described by the theory are extraversion (also often spelled extroversion), agreeableness, openness, conscientiousness, and neuroticism. The five basic personality traits is a theory developed in 1949 by D. W.... see details ›

(Video) How to Create a DnD 5e Character: Part 2 - Characteristics and Personality
(The Rambling Druid)

How do you make a good character in 5e?

Here's a quick summary and checklist to consider when building your character: Build your character around the theme of the adventure or campaign. Build a character that fits in well with the group both from a story and mechanics standpoint. Use the Xanathar chapter "this is your life" to generate a fun background.... see more ›

(Video) Big 5 Personality Traits for RPGs
(stephen joy)

What is ideal bond and flaw DnD?

2 Personality Traits = The character's likes, dislikes, attitudes, or accomplishments. 1 Ideal = The character's moral or ethical values. 1 Bond = The character's connection to another character, group, location, or object. 1 Flaw = The character's weakness, fear, or vice.... see more ›

(Video) The 8 Character Personality Types - How To Master Them & Have Fun
(How to be a Great GM)

What is a good DnD flaw?

Charlatan Flaws
1I can't resist a pretty face.
2I'm always in debt. I spend my ill-gotten gains on decadent luxuries faster than I bring them in.
3I'm convinced that no one could ever fool me the way I fool others.
4I'm too greedy for my own good. I can't resist taking a risk if there's money involved.
2 more rows

How many personality traits should a character have 5e? [Solved] (2022)

How many bonds do you choose DnD?

DnD 5e Bonds by Background

Each background includes a table with six bonds to pick from.... see details ›

What are good personality traits for DnD?

Soldier Personality Traits
1I'm always polite and respectful.
2I'm haunted by memories of war. I can't get the images of violence out of my mind.
3I've lost too many friends, and I'm slow to make new ones.
4I'm full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.
4 more rows

How much should my DnD character weigh?

Height and Weight
RaceBase HeightBase Weight
Human4'8"110 lb.
Dwarf, hill3'8"115 lb.
Dwarf, mountain4'130 lb.
Elf, high4'6"90 lb.
2 more rows

What is a DD personality?

Dissociative disorders (DD) are conditions that involve disruptions or breakdowns of memory, awareness, identity, or perception. People with dissociative disorders use dissociation as a defense mechanism, pathologically and involuntarily. The individual experiences these dissociations to protect themselves.... see more ›

What is the rarest personality type?

INFJ is the rarest personality type across the population, occurring in just 2% of the population. It is also the rarest personality type among men. INFJ stands for Introversion, Intuition, Feeling, and Judging. This unique combination is hard to find in most people.... read more ›

How stable are the Big 5 personality traits?

The Big Five remain relatively stable throughout most of one's lifetime. They are influenced significantly by both genes and the environment, with an estimated heritability of 50%. They are also known to predict certain important life outcomes such as education and health.... see more ›

Why are the Big 5 personality traits important?

Why the Big Five Personality Traits Are Important. The five-factor model not only helps people better understand how they compare to others and to put names to their characteristics. It's also used to explore relationships between personality and many other life indicators.... see more ›

How rare is Osdd?

The most common type of DDNOS, which has been replaced in the Diagnostic and Statistical Manual of Mental Disorders-5, called other specified dissociative disorder (OSDD), is typically found to be the most prevalent DD in general population and clinical studies with a prevalence rates up to 8.3% in the community ...... see details ›

What are the 4 main personality types?

There are four types of personality types: reserved, role models, average and self-centered. That's according to a new article published in the journal Nature Human Behavior.... see more ›

Can you create a split personality?

A person will subconsciously create other personalities to handle certain aspects of themselves and their traumas, without which they cannot cope. There is no specific cure for DID. However, many people can help manage their symptoms and work to integrate their identities through regular psychotherapy.... see details ›

How do I make my DND character a personality?

How to give your D&D character a personality - YouTube... see more ›

What does DM inspiration do?

Now, in theory, when you somehow exemplify one of these traits in play, your DM will reward you with a thing called Inspiration. Inspiration is a special bonus that you can spend any time you want to gain Advantage on an attack roll, saving throw, or ability check.... read more ›

Can you change your Big 5 personality traits?

One recent research paper found evidence that people could intentionally increase one or more of their Big Five traits over a 16-week training period. The problem with viewing personality as fixed or static is that it can create an excuse for poor behaviour or a refusal to change.... read more ›

What core traits is that should not be missed?

From agreeableness and openness to neuroticism and extraversion, there are a number of moving pieces when it comes to truly understanding our personalities.
  • Agreeableness. ...
  • Neuroticism. ...
  • Openness. ...
  • Conscientiousness. ...
  • Extraversion.
Sep 30, 2019
... view details ›

What is a gamma female?

According to the study, a “Gamma woman” is guided by her internal beliefs, passions, and priorities, as opposed to the Alpha woman, who is driven by external social hierarchies or other indicators of status or popularity.... see details ›

How do you make an OC character sheet?

Creating a Character Design Sheet - YouTube... read more ›

What is a sage in DND?

Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to scholarly pursuits, a sage values knowledge highly—sometimes in its own right, sometimes as a means toward other ideals. d8. Personality Trait.... see more ›

What is an arcane focus?

An Arcane Focus is a tool that allows certain classes to cast a spell with a material component without needing to provide that component. An example of this is casting Lightning Bolt, using a staff as a focus instead of providing rabbit fur and a glass rod, like the Wizard in the introduction did.... read more ›

What are ideals in DND?

D&D ideals are beliefs that drive a character. They can include ideas like Generosity or Greed, Respect or Might, Tradition or Freedom.... read more ›

How do I know my AC 5e?

Here are some ways to calculate your base AC: Unarmored: 10 + your Dexterity modifier. Armored: Use the AC entry for the armor you're wearing (see PH, 145). For example, in leather armor, you calculate your AC as 11 + your Dexterity modifier, and in chain mail, your AC is simply 16.... view details ›

How do you calculate passive perception?

Calculating Passive Perception
  1. 10 + Wisdom Score Modifier + Proficiency Bonus. If the character doesn't have proficiency in the Wisdom (Perception) skill, it would instead be:
  2. 10 + Wisdom Score Modifier. You'll find your Passive Perception score on your character sheet.
Jul 27, 2021
... see more ›

What should I put in DnD bonds?

A bond should be a link to either a specific person or thing, or it can be a bit more general like “I strive to help the common man” or “I want to be the greatest "insert class here" that ever lived.” The important part is that it should matter to your character, it's not just a quirk or a “head in the clouds” ideal, ...... continue reading ›

What is the tallest DND race?

Appearance. The first thing one will notice about firbolgs is their size, being among the tallest humanoid races in Exandria. Firbolgs average between 7 and 8 feet tall and can weigh between 240 and 300 pounds.... read more ›

How old should my DND character be?

20-30 for humans. Of course any adult age works. And that range can vary between 5-700 years depending on race...... continue reading ›

How old are Kenku?

Age: Kenku have shorter lifespans than humans. They reach maturity at about 12 years old and can live to 60.... see details ›

What are the 4 types of personality?

The four temperament theory is a proto-psychological theory which suggests that there are four fundamental personality types: sanguine, choleric, melancholic, and phlegmatic.... see details ›

What is a weak character trait?

John Spacey, April 30, 2020. Character weaknesses are aspects of an individual's personality and repeated behavior that have a negative impact. With perhaps a few exceptions, everyone has such weaknesses. Where an individual has many strengths a few weaknesses can be charming.... see more ›

Dungeons and Dragons is an RPG(role-playing games) game that allows you to choose your player and come up with a good story for it. Here, you can give special

It is similar to the battle where magical beasts and the wild animal fight with each other until the opponent gets killed.. This feature sets the gladiator background apart from other backgrounds.. Many gladiators are different from each other, some fight with weapons or magic, while some fight with their fists.. For this type of skill, you should be fighting in the arena without any weapon.. Also, discuss with the DM(Dungeon Master) and other players about your powers and skills.. In Gladiator Background 5e, there is another possibility of you as a criminal.. For this accidental crime, you left the town and lived in jungles, but there some people captured and sold you to the arena owners.. So, use the 5e Dungeons and Dragons gladiator background to enhance your powers and skills and also introduce your character with a different storyline.

Note from Morrus. Copied over using MerricB's migration tool. Discussion/comment posts missed out, so just the actual characters. Note that many of the images in these posts are hosted on WotC's forums, so when those forums close, the images here will break.@iserith, you were the threadstarter...

10th-level Human Fighter (Noble)(x). Wizard Tark Stonefire, 1st-level Mountain Dwarf Wizard (Soldier)(x). Perhaps she sensed that she was holding me back, or perhaps she finally lost the will to live.. Bond: I will become the greatest thief that ever lived.. Dan, though, didn't wait for an explanation; he left town right then.. Originally posted by Leugren: Since I can't really play for a while, I just keep dreaming up new characters:. Corrin Underbough1st-level Halfling Fighter Small Male Humanoid. Armor Class 16 (chainmail) Hit Points 12 (1d10) Speed 25 ft. Str 15 (+2) Dex 14 (+2) Con 15 (+2) Int 13 (+1) Wis 10 (+0) Cha 8 (-1) Alignment chaotic good Languages common, halfling Background Folk Hero [monster slayer] Proficiency (+2) Tools : Smith's Tools, Vehicles (Land) Saving Throws: Strength, Constitution Skills Acrobatics +4, Animal Handling +2, Perception +2, Survival +2 BraveNimblenessStout Halfling: resilience. Healing Surge 1d10+1 Fighting Style (two-weapon fighting) Actions. Melee Attacks— Short Sword/Short Sword: +4/+4 to hit (reach 5 ft.; one creature).. Alethra Bersk1st-level Human Fighter Medium Female Humanoid. Armor Class 14 (leather) Hit Points 12 (1d10) Speed 30 ft. Str 9 (-1) Dex 16 (+3) Con 15 (+2) Int 13 (+1) Wis 14 (+2) Cha 11 (+0) Alignment chaotic neutral Languages common, elven Background Criminal [burglar/hired killer] Proficiency (+2) Tools : Thief's Tools, Dragonchess Saving Throws: Strength, Constitution Skills Acrobatics +5, Deception +2, Perception +2, Stealth +5 Healing Surge 1d10+1 Fighting Style (archery) Actions. Melee Attacks–Handaxe/Handaxe: +1/+1 to hit (reach 5 ft.; one creature).. (Chaotic) Bond: "I owe my life to the priest who took me in when my parents died.". Flaw : "If there’s a plan, I will forget it.. Proficiency (+2). Tools: Gaming set, Mount (land). Saving Throws: Strenght +2, Constitution +4. Skill Athletic +2, History +2, Insight +4, Persuasion +4, Perception +4. Spellcasting (Save DC 12). Level 0 - Thaumaturgy Two Weapon Fighting Style. Second Wind (1/rest) ActionsMelee Attack— Scimitars: +4 to hit (reach 5 ft.; one creature).

On the highest mountain peak – above the slopes where the trees grow and where the wind is thin and the cold wind revolves – dwells the reclusive goliath 5e. Some individuals can claim to have friendship and fewer can claim to have seen them. Goliaths wander on a bleak of rock, cold, and wind. ... Read more

Their greatest rule is obedience to the chieftain and captains.. Each and every Goliaths have three names: a birth name, a nickname and a family name.. Birth name is assigned by mother and father and Nickname is assigned by the tribal chief.. Goliaths see males and females as equal so their birth names are rarely linked to gender.. Size: Goliaths stand between 7 to 8 feet tall and weigh between 280 to 340 pounds.. Powerful Build: When determining your personnel carrying capacity and weight that you can push or lift then you count as one size larger.. (127–154 kg) Distinctions Skin mottled with dark patches,bony protrusions Goliath 5e race faces new challenges every day.. Thus Goliaths place a premium on individual skill and self-sufficiency.. Their dedication to competition has a dark side as Goliaths are brutal competitors.. Most goliaths live their entire life in the same tribe.. If the tribe gets too large they split it into small tribes.. If a goliath 5e appealed against the decision of adjudicator, then chieftain settles the dispute.

The alignment system has been a part of Dungeons and Dragons for the better part of half a century. The 3×3 grid has infiltrated popular culture of all kinds from memes to online quizzes. You can even take an alignment quiz on Wizard’s site here!

Each alignment is either Lawful, Neutral, or Chaotic as well as being either Good, Neutral, or Evil.. They consider the Evil alignments as dangerous and the Lawful, True, and Chaotic Neutral alignments as boring.. They consider the Good alignments as impractical and the Evil alignments as bad for business, especially the Chaotic Evil alignment.. Neutral Evil people see those who are Lawful Evil as politer versions of themselves with more scruples, and the Chaotic Evil alignment as impractical wildcards.. Chaotic Evil people consider both the Lawful and Neutral Evil alignments to lack the strength of character to be who they truly are.

Established character backstories are a crucial part for any DnD campaign. Our template will help DMs and Players create helpful, efficient backstories.

Having established character backstories is a crucial part for any DnD campaign, whether it’s one of the published D&D Adventures or a homebrewed campaign.. Creating a character backstory allows you to feel your character’s emotions and become invested in their story.. While fleshed out character backstories are imperative, you need to make sure the story of your character is presented to your DM in a digestible, easy to use format or you run the risk of it not getting incorporated.. You also need to make sure the backstory you are giving your DM is easy to use when weaving a story around your party members.. They’re called “knives” because the players lovingly forge them and present them to the DM so that the DM can use them to stab the player over and over again.”. At Arcane Eye, we developed a fillable PDF character backstory template for both DMs and players to use.. Mike Bernier is the lead content writer and founder of Arcane Eye.

Creating a character in a roleplaying game can be incredibly exciting and incredibly daunting. Like any creative activity, it’s something we can put as little or as much effort into as we want. 

All the things that life brings us create our own personal stories.. Early life Conflict Connection to the world Goals Flaws. Your character came from somewhere.. Normally a direct result of your conflict, a goal is something your character hopes to accomplish.. Quests then are large goals we seek to accomplish/overcome, aspirations are small goals we set for ourselves, and hopes are goals that we would like to achieve.. Knowing what makes a great backstory sometimes still isn’t enough to actually make one.. Again, having answers to the questions above and more that you may come across as you build is going to go a long way in ensuring this doesn’t happen.. A character that was kidnapped/enslaved/brainwashed/etc.

Lycanthropy in Dungeons and Dragons 5E grants players immunity to piercing, slashing, and bludgeoning damage from non-magical or non-silvered weapons, increased ability stats, allows players…

Lycanthropy in Dungeons and Dragons 5E grants players immunity to piercing, slashing,and bludgeoning damage from non-magical or non-silvered weapons, increased ability stats, allows players to shapeshift, and grants new features according to the sect of lycanthropy(bear, rat, boar, wolf, or tiger).. Lycanthropy is more than just a curse, it is a set of lore and mechanics you can use to challenge your players or even grant them a powerful new set of abilities.. The Curse of Lycanthropy spreads two ways : bite and tusk attacks as natural weapons inherent to a Lycanthrope’s transformation or being born into the curse as the child of a Lycanthrope.. Lycanthropes can spread their curse quickly, but each subsection of the curse has its own set of feelings about that , which we’ll discuss further.. When a person becomes infected with Lycanthropy, they retain their game statistics, except as their curse specifies.. The unifying factors of all Lycanthropes are their immunities, their ability to spread the curse, and the inherent personality that come with the curse.. BoostDex BoostNatural WeaponsNew TraitsAdds 1 to AC shiftedWerebearUp to 19N/ABite (2D10+Str) Claw (2D8+Str)Keen SmellYesWereboarUp to 17N/ATusks (2D6+Str)Charge, RelentlessYesWereratN/AUp to 15Bite (1D4 + Str or Dex)Keen SmellNoWeretigerUp to 17N/ABite (1D10+Str)Claw(1D8+Str)Keen Hearing and Smell, PounceNoWerewolfUp to 15N/ABite (1D8+Str)Claw (2D4+Str)Keen Hearing and SmellYes Charge: If the Wereboar moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 2d6 slashing damage.. A Player or DM might apply this as a hyper-awareness of their character’s curse as a Lycanthrope and is out to prove all the ideas about them being slobbering monsters wrong.. Lycanthrope Player Characters and non-Player Characters gain the same powers.. Level 1New Actions and New Traits, Added AC on transformationLevel 3Stat Increase, Natural WeaponsLevel 5Resistance to non-magical, non-silvered, Bludgeoning, Piercing, and Slashing Level 10Immunity to non-magical, non-silvered, Bludgeoning, Piercing, and Slashing At Level 3 , the Stat Increases and Natural Weapons can arrive at the same time as most Martial subclasses.. If you have a Barbarian in your party who is not a Lycanthrope and a party member who is a Lycanthrope, I would take this opportunity to show the difference between a Barbarian’s Rage and this Lycanthrope feature in a quick combat encounter.

Strength measures bodily power and athletic training.

d100Effect01-05Bang or slam06Bellowing07Buzzing08-10Chanting11Chiming12Chirping13Clanking14Clashing15Clicking16Coughing17-18Creaking19Drumming20-23Footsteps ahead24-26Footsteps approaching27-29Footsteps behind30-31Footsteps receding32-33Footsteps to the side34-35Giggling (faint)36Gong37-39Grating40-41Groaning42Grunting43-44Hissing45Horn or trumpet sounding46Howling47-48Humming49Jingling50-53knocking54-55Laughter56-57Moaning58-60Murmuring61-62Music63Rattling64Ringing65-687Rustling69-72Scratching or scrabbling73-74Screaming75-77Scuttling78Shuffling79-80Slithering81Snapping82Sneezing83Sobbing84Splashing85Splintering86-87Squeaking88Squealing89-90Tapping91-92Thud93-94Thumping95Tinkling96Twanging97Whining98Whispering99-00Whistling d100Effect01-60Clear and damp61-70Clear and drafty71-80Clear but cold81-83Foggy or misty and cold84-85Clear, with mist covering floor86-90Clear and warm91-93Hazy and humid95-96Smoky or steamy97-98Clear, with smoke covering ceiling99-00Cleary and windy d100Effect01-03Acrid04-05Chlorine06-39Dank or moldy40-49Earthy50-57Manure58-61Metallic62-65Ozone66-70Putrid71-75Rotting vegetation76-77Salty and wet78-82Smoky83-89Stale90-95Sulfurous96-00Urine d100Item01Arrow, broken02-04Ashes05-06Bones07Bottle, broken08Chain, corroded09Club, splintered10-019Cobwebs20Coin, copper21-22Cracks, ceiling23-24Cracks, floor25-26Cracks, wall27Dagger hilt28-29Damp ceiling30-33Dampness, wall34Dried blood35-41Dripping blood42-44Dung45-49Dust50Flask, cracked51Food scraps52Fungi (common)53-55guano56hair or fur57Hammer head, cracked58Helmet, badly dented59Iron bar, bent and rusted60Javelin head, blunt61Leather boot62-64Leaves and twigs65-68Mold (common)69Pick handle70Pole, broken (5 ft. long)71Pottery shards72-73Rags74Rope, rotten75-76Rubble and dirt77Sack, torn78-80Slime (harmless)81Spike, rusted82-83Sticks84Stones, small85Straw86Sword blade, broken87Teeth or fangs, scattered88Torch stub89Wall Scratching90-91Water, large puddle92-93Water, small puddle94-95Water, trickle96Wax blob (candle stub)97Wax drippings98-00Wood pieces, rotting d100Item01Altar02Armchair03Armoire04Arras or curtain05Bag06Barrel (40 gallon)07-08Bed09Bench10Blanket11Box (large)12Brazier and charcoal13Bucket14Buffet cabinet15Bunks16Butt (huge cask, 125 gallons)17Cabinet18Candelabrum19Carpet (large)20Cask (40 gallons)21Chandelier22Charcoal23-24Chair, plain25Chair, padded26Chair, padded, or divan27Chest, large28Chest, medium29Chest of drawers30Closet (wardrobe)31Coal32-33Couch34Crate35Cresset36Cupboard37Cushion38Dais39Desk40-42Fireplace and wood43Fireplace with mantle44Firkin (small cask, 10 gallons)45Fountain46Fresco47Grindstone48Hamper49Hassock50Hogshead (large cask, 65 gallons)51Idol (large)52Keg (small barrel, 20 gallons)53Loom54Mat55Mattress56Pail57Painting58-60Pallet61Pedestal62-64Pegs65Pillow66Pipe (large cask, 105 gallons)67Quilt68-70Rug (small or medium)71Rushes72Sack73Sconce74Screen75Sheet76-77Shelf78Shrine79Sideboard80Sofa81Staff, normal82Stand83Statue84Stool, high85Stool, normal86Table, large87Table, long88Table, low89Table, round90Table, small91Table, trestle92Tapestry93Throne94Trunk95Tub96Tun (huge cask, 250 gallons)97Urn98Wall basin and font99Wood billets00Workbench d100Item01-05Altar06-08Bells09-11Brazier12Candelabra13-14Candles15Candlesticks16Cassocks17Chimes18-19Cloth, altar20-23Columns or pillars24Curtain or tapestry25Drum26-27Font28-29Gong30-35Holy or unholy symbol36-37Holy or unholy writings38-43Idol44-48Incense Burner49Kneeling bench50-53Lamp54Lectern55Mosaic56-58Offertory container59Paintings or frescoes60-61Pews62Pipes, musical63Prayer rug64Pulpit65Rail66-69Robes70-71Screen72-76Shrine77Side chairs78-79Stand80-82Statue83Throne84-85Thurible86-90Tripod91-97Vestments98-99Votive light00Whistle d100Item01-03Alembic04-05Balance and weights06-09Beaker10Bellows11-14Book15-16Bottle17Bowl18Box19-22Brazier23Cage24Candle25-26Candlestick27-28Cauldron29-30Chalk31-32Crucible33Crystal ball34Decanter35Desk36Dish37-40Flask or jar41Funnel42Furnace43-44Herbs45Horn46-17Hourglass48-49Jug50Kettle51Ladle52Lamp or lantern53Lens (concave or convex)54Magic circle55Mortar and pestle56Pan57-58Parchment59Pentacle60Pentagram61Pipe, smoking62Pot63Prism64-65Quill66-68Retort69Rod, mixing or stirring70-72Scroll73Sexton74-75Skull76Spatula77Spoon, measuring78Stand79Stool80Stuffed animal81Tank (container)82Tongs83Tripod84Tube (container)85-86Tube (piping)87Tweezers88-90Vial91Water clock92Wire93-00Workbench d100Item01Awl02Bandages03Basin04-05Basket06-07Book08-09Bottle10Bowl11Box12-13Brush14Candle15Candle snuffer16Candlestick17Cane or walking stick18Case19Casket (small)20-21Coffer22Cologne or perfume23Comb24Cup25Decanter26-27Dish28Ear spoon29Ewer30Flagon, mug, or tankard31-32Flask or jar33Food34Fork35Grater36Grinder37Horn, drinking38Hourglass39Jug or pitcher40Kettle41Key42Knife43Knucklebones or dice44Ladle45-46Lamp or lantern47-48Mirror49Needle(s)50Oil, cooking51Oil, fuel52Oil, scented53Pan54-55Parchment56Pipe, musical57Pipe, smoking58Plate, platter, or saucer59Pot60-61Pouch62Powder puff63Quill64Razor65Rope66Salve or unguent67-68Scroll69Shaker70Sifter or strainer71-72Soap73Spigot74Spoon75Stopper76-77Statuette or figurine78-79Thread80-82Tinderbox (with flint and steel)83Towel84Tray85Trivet or tripod86Tureen87-88Twine89Missing Entry90Vase91-92Vial93Washcloth94Whetstone95-96Wig97-98Wool99-00Yarn d100Item01-03Ash04-06Bark07-09Bodily organs10-14Bones15-17Cinders18-22Crystals23-26Dust27-28Fibers29-31Gelatin32-35Grains36-38Grease39-41Husks42-46Leaves47-54Liquid, thin55-59Liquid, viscous60-61Lumps, unidentifiable62-64Oil65-68Paste69-71Pellets72-84Powder85-86Semiliquid suspension87-88Skin or hide89-90Spheres (metal, stone, or wood)91-92Splinters93-94Stalks95-97Strands98-00Strips d100Contents01-02Account records03-04Alchemist's notebook05-06Almanac07-08Bestiary09-11Biography12-14Book of heraldry15Book of myths16Book of pressed flowers17Calendar18-22Catalog23-24Contract25-27Diary28-29Dictionary30-32Doodles or sketches33Forged document34Grammar workbook35-36Heretical text37-41Historical text42-43Last will and testament44-45Legal code46-53Letter54Lunatic's ravings55Magic tricks (not a spellbook)56Magic scroll57-59Map or atlas60Memoir61-62Navigational chart or star chart63-64Novel65Painting66-67Poetry68-69Prayer book70Property deed71-74Recipe book or cookbook75Record or a criminal trial76Royal proclamation77-78Sheet music79Spellbook80Text on armor making81-82Text on astrology83-84Text on brewing85-86Text on exotic flora or fauna87-88Text on herbalism89-90Text on local flora91-92Text on mathematics93Text on masonry94Text on medicine95Theological text96Tome of forbidden lore97-99Travelogue for an exotic land00Travelogue of the planes d100Trinket1A mummified goblin hand2A piece of crystal that faintly glows in the moonlight3A gold coin minted in an unknown land4A diary written in a language you don't know5A brass ring that never tarnishes6An old chess piece made from glass7A pair of knucklebone dice, each with a skull symbol on the side that would normally show six pips8A small idol depicting a nightmarish creature that gives you unsettling dreams when you sleep near it9A rope necklace from which dangles four mummified elf fingers10The deed for a parcel of land in a realm unknown to you11A -ounce block made from an unknown material12A small cloth doll skewered with needles13A tooth from an unknown beast14An enormous scale, perhaps from a dragon15A bright green feather16An old divination card bearing your likeness17A glass orb filled with moving smoke18A -pound egg with a bright red shell19A pipe that blows bubbles20A glass jar containing a weird bit of flesh floating in pickling fluid21A tiny gnome-crafted music box that plays a song you dimly remember from your childhood22A small wooden statuette of a smug halfling23A brass orb etched with strange runes24A multicolored stone disk25A tiny silver icon of a raven26A bag containing forty-seven humanoid teeth, one of which is rotten27A shard of obsidian that always feels warm to the touch28A dragon's bony talon hanging from a plain leather necklace29A pair of old socks30A blank book whose pages refuse to hold ink, chalk, graphite, or any other substance or marking31A silver badge in the shape of a five-pointed star32A knife that belonged to a relative33A glass vial filled with nail clippings34A rectangular metal device with two tiny metal cups on one end that throws sparks when wet35A white, sequined glove sized for a human36A vest with one hundred tiny pockets37A small, weightless stone block38A tiny sketch portrait of a goblin39An empty glass vial that smells of perfume when opened40A gemstone that looks like a lump of coal when examined by anyone but you41A scrap of cloth from an old banner42A rank insignia from a lost legionnaire43A tiny silver bell without a clapper44A mechanical canary inside a gnomish lamp45A tiny chest carved to look like it has numerous feet on the bottom46A dead sprite inside a clear glass bottle47A metal can that has no opening but sounds as if it is filled with liquid, sand, spiders, or broken glass (your choice)48A glass orb filled with water, in which swims a clockwork goldfish49A silver spoon with an 'M' engraved on the handle50A whistle made from gold-colored wood51A dead scarab beetle the size of your hand52Two toy soldiers, one with a missing head53A small box filled with different-sized buttons54A candle that cant be lit55A tiny cage with no door56An old key57An indecipherable treasure map58A hilt from a broken sword59A rabbit's foot60A glass eye61A cameo carved in the likeness of a hideous person62A silver skull the size of a coin63An alabaster mask64A pyramid of sticky black incense that smells very bad65A nightcap that, when worn, gives you pleasant dreams66A single caltrop made from bone67A gold monocle frame without the lens68A -inch cube, each side painted a different color69A crystal knob from a door70A small packet filled with pink dust71A fragment of a beautiful song, written as musical notes on two pieces of parchment72A silver teardrop earring made from a real teardrop73The shell of an egg painted with scenes of human misery in disturbing detail74A fan that, when unfolded, shows a sleeping cat75A set of bone pipes76A four-leaf clover pressed inside a book discussing manners and etiquette77A sheet of parchment upon which is drawn a complex mechanical contraption78An ornate scabbard that fits no blade you have found so far79An invitation to a party where a murder happened80A bronze pentacle with an etching of a rat's head in its center81A purple handkerchief embroidered with the name of a powerful archmage82Half of a floorplan for a temple, castle, or some other structure83A bit of folded cloth that, when unfolded, turns into a stylish cap84A receipt of deposit at a bank in a far-flung city85A diary with seven missing pages86An empty silver snuffbox bearing an inscription on the surface that says "dreams"87An iron holy symbol devoted to an unknown god88A book that tells the story of a legendary hero's rise and fall, with the last chapter missing89A vial of dragon blood90An ancient arrow of elven design91A needle that never bends92An ornate brooch of dwarven design93An empty wine bottle bearing a pretty label that says, "The Wizard of Wines Winery, Red Dragon Crush, -W"94A mosaic tile with a multicolored, glazed surface95A petrified mouse96A black pirate flag adorned with a dragon's skull and crossbones97A tiny mechanical crab or spider that moves about when it's not being observed98A glass jar containing lard with a label that reads, "Griffon Grease"99A wooden box with a ceramic bottom that holds a living worm with a head on each end of it's body100A metal urn containing the ashes of a hero d100Trinket1. A Compass that always points to Mulmaster.. See specific race entries, 17Agonizing Blast (warlock eldritch invocation), 110alignment, 122 of planes, 302Alter Memories (wizard), 117ammunition (weapon property), 146Animal Handling (Wisdom skill), 178appraise item value (Intelligence check), 177-178 bonus with magnifying glass, 153Aquan (language), 123Arborea (plane of existence), 302Arcadia (plane of existence), 302Arcana (Intelligence skill), 177Arcane Charge (fighter), 75arcane magic, 205 bard, 51 fighter (Eldritch Knight martial archetype), 74 rogue (Arcane Trickster roguish archetype), 97 sorcerer, 99 warlock, 105 wizard, 112Arcane Recovery (wizard), 115Arcane Tradition (wizard), 115arcane traditions, 115-119 School of Abjuration, 115-116 School of Conjuration, 116 School of Divination, 116-117 School of Enchantment, 117 School of Evocation, 117-118 School of Illusion, 118 School of Necromancy, 118-119 School of Transmutation, 119Arcane Trickster (roguish archetype), 97Arcane Ward (wizard), 115Archdruid (druid), 67-68Archery (fighting style), 72, 91Archfey, the (warlock otherworldly patron), 108-109area of effect, 204-205armor and shields, 144-146 barding, 155, 310 casting a spell in armor, 201 getting into and out of, 146 refitting plate armor (variant: equipment sizes), 144 Stealth, 144 table, 145Armor Class (AC), 7, 14, 144, 177Armor of Shadows (warlock eldritch invocation), 110armor proficiency, 144 See also specific class entries, 45Artificer's Lore (rock gnome), 37Ascendant Step (warlock eldritch invocation), 110Aspect of the Beast (barbarian), 50Assassin (rogue), 97Assassinate (rogue), 97Astral Plane (plane of existence), 302Athletics (Strength skill), 175attack of opportunity, 195attack, 14, 193-196Attack action, 192attack modifier, 14, 194 spell (attack roll), 205attack roll, 7, 14, 176, 177, 194 ability modifier, 194 Dexterity-based, 177, 194 modifiers to, 194 proficiency bonus, 194 rolling a 1 (automatic miss), 194 rolling a 20 (automatic hit), 194 spell (attack roll), 205 Strength-based, 176, 194Auran (language), 123Aura of Courage (paladin), 85Aura of Devotion (paladin), 86Aura of Protection (paladin), 85Aura of Warding (paladin), 87automatic hit (rolling a 20), 194automatic miss (rolling a 1), 194Avatar of Battle (cleric), 63Avenging Angel (paladin), 88Awakened Mind (warlock), 11O B background, 11, 12, 13-14, 125-141 acolyte, 127 charlatan, 128 criminal, 129-130 customizing, 125-126 entertainer, 130-131 equipment, 125 folk hero, 131-132 gladiator (variant), 131 guild artisan, 132-133 guild merchant (variant), 133 hermit, 134-135 languages, 125 noble, 135-136 noble knight (variant), 136 outlander, 136-137 pirate (variant), 139 proficiencies, 125 sage, 137-138 sailor, 139 soldier, 140-141 spy (variant), 130 suggested characteristics, 125 urchin, 141Bad Reputation (pirate variant feature), 139barbarian, 45, 46-50 primal paths, 49-50 quick build, 47bard, 45, 51-55 colleges, 54-55 quick build, 52 spell list, 207Bard College (bard), 54bard colleges, 54-55 College of Lore, 54-55 College of Valor, 55Bardic Inspiration (bard), 53-54barding, 155, 310base attack bonus (proficiency bonus), 12, 15 (table), 173base save bonus (proficiency bonus), 12, 15 (table), 173bat (creature), 304Battle Magic (bard), 55Battle Master (fighter martial archetype), 73bear, black (creature), 304bear, brown (creature), 304Beastlands, the (plane of existence), 302Beast Master (ranger archetype), 93Beast Speech (warlock eldritch invocation), 110Beast Spells (druid), 67Beguiling Defenses (warlock), 109Beguiling Influence (warlock eldritch invocation), 110Bend Luck (sorcerer), 103Benign Transposition (wizard), 116Bestial Fury (ranger), 93Bewitching Whispers (warlock eldritch invocation), 110Blessed Healer (cleric), 60Blessings of Knowledge (cleric), 59Blessing of the Trickster (cleric), 63blinded (condition), 290Blindsense (rogue), 96blindsignt, 183bludgeoning damage (damage type), 196boar (creature), 304bonds (personality), 124bonus, 7bonus action, 189 See also casting a spell: casting time, 202Book of Ancient Secrets (warlock eldritch invocation), 110Book of Shadows (warlock), 108Border Ethereal (plane of existence), 302Brave (halfling), 28breaking concentration, 203Breath of Winter (monk Elemental Discipline), 81Breath Weapon (dragonborn), 34bright light, 183bringing back the dead, See the spell descriptions for raise dead (270), reincarnate (271), resurrection (272), revivify (272), true resurrection (284)Brutal Critical (barbarian), 49bull rush (shoving), 195By Popular Demand (entertainer), 130Bytopia (plane of existence), 302 C Calishite (human ethnicity), 30campaign, 5, 6cantrips, 201 See also Spellcasting: bard (52); cleric (58); druid (66); fighter, Eldritch Knight (75); rogue, Arcane Trickster (98); sorcerer (101); warlock (107); wizard (114)Carceri (plane of existence), 302Careful Spell (sorcerer Metamagic), 102carrying capacity (lifting and carrying), 176casting a spell, 201-205 area of effect, 204-205 at a higher level, 201 attack roll, 205 casting time, 202 combining effects, 205 components, 203 duration, 203-204 in armor, 201 multiclassing, 164 range, 202-203 saving throw, 205 targeting, 204 See also Spellcasting: bard (52); cleric (58); druid (66); fighter, Eldritch Knight (75); ranger (91); rogue, Arcane Trickster (98); sorcerer (101); warlock (107); wizard (114)casting time, 202cat (creature), 305Celestial (language), 123Chains of Carceri (warlock eldritch invocation), 110Champion (fighter martial archetype), 72Channel Divinity, cleric, 58-63 Charm Animals and Plants (Nature Domain), 62 Cloak of Shadows (Trickery domain), 63 Destroy Undead, 59 Destructive Wrath (Tempest domain), 62 Guided Strike (War domain), 63 Invoke Duplicity (Trickery domain), 63 Knowledge of the Ages (Knowledge domain), 59 multiclassing and, 164 Preserve Life (Life domain), 60 Radiance of the Dawn (Light domain), 61 Read Thoughts (Knowledge domain), 59-60 Turn Undead, 59 War God's Blessing (War domain), 63Channel Divinity, paladin, 86-88 Abjure Enemy (Oath of Vengeance), 88 Nature’s Wrath (Oath of the Ancients), 87 Sacred Weapon (Oath of Devotion), 86 Turn the Faithless (Oath of the Ancients), 87 Turn the Unholy (Oath of Devotion), 86 Vow of Enmity (Oath of Vengeance), 88chaotic evil (alignment), 122chaotic good (alignment), 122chaotic neutral (alignment), 122character, 5, 11-15 advancement, 15 age.. See ability checkChondathan (human ethnicity), 30Circle Forms (druid), 69Circle of the Land (druid circle), 68Circle of the Moon (druid circle), 69Circle Spells (druid), 68City Secrets (urchin), 141Cleansing Touch (paladin), 85Cloak of Shadows Channel Divinity cleric options, 63 monk, 80class, 11, 45 choosing a, 11 features, 11, 15 proficiencies, 12 quick build, 11 See also specific class entries, 45clear path to the target (casting a spell: targeting), 204Clench of the North Wind (monk Elemental Discipline), 81cleric, 45, 56-63 divine domains, 59 quick build, 57 spell list, 207-208climbing (movement), 182, 190coinage, 143cold damage (damage type), 196College of Lore (bard college), 54College of Valor (bard college), 55Colossus Slayer (ranger Hunter's Prey), 93combat, 8, 189-198 mounted, 198 step by step, 189 underwater, 198Combat Inspiration (bard), 55combat round (time), 181, 189Combat Superiority (fighter), 73Combat Wild Shape (druid), 69combining spell effects (casting a spell), 205Commander's Strike maneuver (fighter maneuver), 74Common (language), 123common races, 17Command Undead (wizard), 119component, spell (casting a spell), 203 material spell component, 203 somatic spell component, 203 verbal spell component, 203concentration, 203-204conditions, 290-292cone (area of effect), 204conjuration, 116, 203 school (wizard arcane tradition), 116Conjuration Savant (wizard), 116conjurer, 116Constitution, 12, 172 checks, 177 hit points and, 177container capacity, 153contest (ability check), 174Controlled Chaos (sorcerer), 103Converting a spell slot to sorcery points (sorcerer Font of Magic), 101copper piece (cp) (coinage), 143Corona of Light (cleric), 61Countercharm (bard), 54cover, 196crafting (downtime activity), 187crawling (movement), 182, 191Create Thrall (warlock), 110creating a character, 11-15creating spell slots (sorcerer Font of Magic), 101creature statistics, 304-311criminal (background), 129-130Criminal Contact (criminal), 129critical hit, 197crocodile (creature), 305cube (area of effect), 204Cunning Action (rogue), 96current hit points (current), 196Cutting Words (bard), 54-55cylinder (area effect), 204 D damage, 14, 196-197 at O hit points (death saving throw), 197damage resistance, 197Damage Resistance (dragonborn), 34damage roll, 14, 176, 177, 196 Dexterity-based, 177 spell, 196 Strength-based, 76 more than one target, 196 weapon, 14, 196damage types, 196damage vulnerability, 197Damaran (human ethnicity), 31Dampen Elements (cleric), 62Danger Sense (barbarian), 48Dark Delirium (warlock), 109dark elf, 24darkness, 183Dark One's Blessing (warlock), 109Dark One's Own Luck (warlock), 109darkvision, 183, 185 See also specific race entries, 45Dash action, 192DC (Difficulty Class), 7, 174dead, 197 bringing back the, See the spell descriptions for raise dead (270), reincarnate (271), resurrection (272), revivify (272), true resurrection (284)deafened (condition), 290death, 197 instant, 197 monsters and, 198Death domain, 293death saving throw, 197 damage at O hit points, 197 rolling a 1 or 20 on, 197Death Strike (rogue), 97Deception (Charisma skill), 178deep gnome, 36Deep Speech (language), 123Defense (fighting style), 72, 84, 91Defensive Tactics (ranger), 93Deflect Missiles (monk), 78dehydration (food and drink: water requirements), 185deities, 293-299 Celtic, 297, 298 Dragonlance, 293, 295 Eberron, 293, 296 Egyptian, 297-298, 299 Forgotten Realms, 293, 294 Greek, 297, 298 Greyhawk, 293, 295 nonhuman, 293, 296 Norse, 298, 299 See also cleric (56); druid (64); paladin (82)demiplanes (plane of existence), 302Destroy Undead (Channel Divinity cleric option), 59Destructive Wrath (Channel Divinity cleric option), 62detect lie (Insight) (Wisdom skill), 178Devil's Sight (warlock eldritch invocation), 110Dexterity, 12, 176-177 Acrobatics, 176 checks, 176-177 Sleight of Hand, 177 Stealth, 177Diamond Soul (monk), 79d (die), 6-7dice, 6-7 d2 or d3, 7 percentile, 6difficult terrain (movement), 182, 190Difficulty Class (DC), 7, 174 typical DCs table, 174dim light, 183disadvantage, 7, 173Disarming Attack maneuver (fighter maneuver), 74Disciple of Life (cleric), 60Disciple of the Elements (monk), 80Discovery (hermit), 134Disengage action, 192Distant Spell (sorcerer Metamagic), 102Distracting Strike maneuver (fighter maneuver), 74divination, 116-117, 203 school (wizard arcane tradition), 116-117Divination Savant (wizard), 116Divine Domain (cleric), 58 domain spells, 58divine domains, 59 Knowledge, 59-60 life, 60 Light, 60-61 Nature, 61-62 Tempest, 62 Trickery, 62-63 War, 63Divine Health (paladin), 85Divine Intervention (cleric), 59divine magic, 205 See also cleric (56); druid (64); paladin (82); ranger (89)diviner, 116Divine Sense (paladin), 84Divine Smite (paladin), 85Divine Strike (cleric) Life domain, 60 Nature domain, 62 Tempest domain, 62 Trickery domain, 63 War domain, 63DM (Dungeon Master), 5Dodge action, 192domain spells (Divine Domain), 59donning and doffing armor (armor and shields: getting into and out of), 146door, opening picking lock (thieves' tools), 154 breaking down (improvised action), 193 breaking down (Portable Ram), 153 forcing open (Strength ability check), 175-176downtime activities, 187draconians, 34Draconic ancestry, 34 alphabet, 124 language, 17, 34, 123Draconic Ancestry (dragonborn), 24Draconic Presence (sorcerer), 102Draconic Resilience (sorcerer), 102Dragon Ancestor (sorcerer), 102dragonborn, 32-34dragonborn names, 33-34dragonborn traits, 34Dragon Wings (sorcerer), 103draw or sheathe a weapon (objects: using during combat), 190Dreadful Word (warlock eldritch invocation), 110drink (expenses), 158drop an object (objects: using during combat), 190drow (race; elf: dark elf), 24Drow Magic, 24druid, 45, 64-69 druid circles, 68 quick build, 65 spell list, 208Druid Circle, 67druid circles, 68-69 Circle of the Land, 68-69 Circle of the Moon, 69Druidic, 66druidic focus, 150, 151 spellcasting focus: druid, 66druids and the gods, 69Dueling (fighting style), 72, 84, 91duergar (gray dwarf) (race; dwarf), 20Dungeon Master (DM), 5Durable Summons (wizard), 116duration (casting a spell), 203-204dwarf, 18-20dwarf names, 20dwarf traits, 20Dwarven Armor Training (mountain dwarf), 20Dwarven Combat Training, 20Dwarven Resilience, 20Dwarven Toughness (hill dwarf), 20Dwarvish, 20 alphabet, 122 language, 20, 123 E eagle, giant (creature), 306effect, 201Elder Champion (paladin), 87Eldritch Invocations (warlock), 107eldritch invocations, 110-111Eldritch Knight (fighter martial archetype), 74Eldritch Master (warlock), 108Eldritch Sight (warlock eldritch invocation), 110Eldritch Spear (warlock eldritch invocation), 111Eldritch Strike (fighter), 75electrum piece (ep) (coinage), 143Elemental Affinity (sorcerer), 103Elemental Attunement (monk Elemental Discipline), 81Elemental Chaos (plane of existence), 301Elemental Disciplines (monk), 81Elemental Planes (plane of existence), 301Elemental Wild Shape (druid), 69elf, 21-24elf names, 22-23elf traits, 23-24Elf Weapon Training, 23, 24Elusive (rogue), 96Elvish, 23 alphabet, 123 language, 23, 123Elysium (plane of existence), 302Empowered Evocation (wizard), 117Empowered Spell (sorcerer Metamagic), 102Empty Body (monk), 79enchantment, 117, 203 school (wizard arcane tradition), 117Enchantment Savant (wizard), 117enchanter, 117encounters (travel), 183encumbrance (lifting and carrying), 176endurance check (Constitution check), 177entertainer (background), 130-131Entropic Ward (warlock), 110environment, 14, 125, 143-161 adventuring gear, 148, 150-153 armor and shields, 144-146 background, 125 mounts and vehicles, 155, 157 packs, 151 size (variant), 144 starting, 143 tools, 154 weapon, 14, 146-148, 149 See also specific background entries under background, 125equipment, 143equipment packs, 151 See also specific class entries: quick build, 45Escape the Horde (ranger Defensive Tactics), 93escaping a grapple, 195Eternal Mountain Defense (monk Elemental Discipline), 81Ethereal Plane (plane of existence), 301Evasion monk, 79 ranger (Superior Hunter's Defense), 93 rogue, 96Evasive Footwork maneuver (fighter maneuver), 74evocation, 117-118, 203 school (wizard arcane tradition), 117-118Evocation Savant (wizard), 117evoker, 117Exceptional Training (ranger), 93exception-based rules, 7exhaustion, 181, 185, 291exotic language (language), 123expenses, 157-158, 187experience points (XP), 15 multiclassing and, 163Expert Divination (wizard), 116Expertise bard, 54 rogue, 96exploration, 8Extended Spell (sorcerer Metamagic), 102Extra Attack barbarian, 49 bard, 55 fighter, 72 monk, 79 paladin, 85 ranger, 92Eyes of the Rune Keeper (warlock eldritch invocation), 111Faerie (Feywild, the; plane of existence), 300falling, 183False Identity (charlatan), 128familiar (warlock), 107Fangs of the Fire Snake (monk Elemental Discipline), 81Far Realm (plane of existence), 302Fast Hands (rogue), 97Fast Movement (barbarian), 49Favored Enemy (ranger), 91feats, 165-170 gaining, 165 prerequisites, 165Feinting Attack maneuver (fighter maneuver), 74Feral Instinct (barbarian), 49Feral Senses (ranger), 92Fey Ancestry elf, 23 half-elf, 39 F Fey Presence (warlock), 108Feywild, the (plane of existence), 300Fiendish Resilience (warlock), 10Fiendish Vigor (warlock eldritch invocation), 111Fiend, the (warlock otherworldly patron), 109fighter, 45, 70-75 martial archetypes, 72 quick build, 71Fighting Style fighter, 72 paladin, 84 ranger, 91fighting styles, 72, 84, 91 Archery, 72, 91 Defense, 72, 84, 91 Dueling, 72, 84, 91 Great Weapon Fighting, 72, 84 Protection, 72, 84 Two-Weapon Fighting, 72, 91finding a hidden creature, 177finding a hidden object, 178finesse (weapon property), 147fire damage (damage type), 196Fist of Four Thunders (monk Elemental Discipline), 81Fist of Unbroken Air (monk Elemental Discipline), 81Flames of the phoenix (monk Elemental Discipline), 81flaws (personality), 124Fleet of Foot (wood elf), 24Flexible Casting (sorcerer Font of Magic), 101Flurry of Blows (monk Ki), 78flying (movement), 191Focused Conjuration (wizard), 116Foe Slayer (ranger), 92folk hero (background), 131-132Font of Inspiration (bard), 54Font of Magic (sorcerer), 101food and drink, 158, 185 expenses, 158 food requirements, 185 water requirements, 185foraging (travel), 183force damage (damage type), 196forced march (movement), 181forest gnome (race; gnome), 37Frenzy (barbarian), 49frightened (condition), 290frog (creature), 305 G gaining a level, 15Gargantuan (size category), 191gather information researching (downtime activity), 187 intimidation (Charisma check), 179 investigation (Intelligence check), 178Gaze of Two Minds (warlock eldritch invocation), 111Gehenna (plane of existence), 302gender (character: sex and gender), 121getting into and out of armor (armor and shields), 146Giant (language), 123Giant Killer (ranger Hunter's Prey), 93gladiator (background), 131gnome, 35-37Gnome Cunning (gnome), 37gnome names, 36gnome traits, 36-37Gnomish (language), 37, 123Goading Attack maneuver (fighter maneuver), 74gold dwarf (race; dwarf: hill dwarf), 20gold piece (gp), 14 coinage, 143Gong of the Summit (monk Elemental Discipline), 81grappled (condition), 290grappling, 195gray dwarf (duergar) (race; dwarf), 20Greater Portent (wizard), 117Great Old One, the (warlock otherworldly patron), 109-110Great Weapon Fighting (fighting style), 72, 84Great Wheel, the (plane of existence), 302grid (variant), 192Grim Harvest (wizard), 118group checks (ability check), 175Guided Strike (Channel Divinity cleric option), 63guild artisan (background), 132-133Guild Membership (guild artisan), 133guild merchant (background), 133 H Hades (plane of existence), 302half cover (cover), 196half-elf, 38-39half-elf names, 39half-elf traits, 39halfling, 26-28Hallfing (language), 28, 123halfling names.. 27Halfling Nimbleness, 28halfling traits, 28half-orc, 40-41half-orc names, 41half-orc traits, 41hawk (falcon) (creature), 306healing, 197hearing (Wisdom: Perception), 178 condition: deafened, 290heavily obscured, 183heavy (weapon property), 147heavy armor (armor and shields), 145 movement: in heavy armor, 144heavy weapons and Small creatures, 147height and weight (character), 121Heightened Spell (sorcerer Metamagic), 102Hellish Resistance (tiefling), 43Help action, 192hermit (background), 134-135hidden, 177, 178 Dexterity: Stealth, 177 finding a hidden creature, 177 finding a hidden object, 178 hiding, 177 unseen attackers and targets, 194-195Hide action, 192Hide in Plain Sight (ranger), 92hiding, 177high elf (race; elf), 23hill dwarf (race; dwarf), 20hirelings, 159History (Intelligence skill), 177-178Hit Dice, 12 multiclassing and, 163 See also specific class entries, 45hit point maximum, 12, 15, 177hit points, 12, 13, 15, 177, 196-198 Constitution and, 177 current, 196 damage at 0 (death saving throw), 197 dropping to 0, 197-198 increasing with level, 15 multiclassing and, 163 starting, 12, 13 subtracting damage from, 196 temporary, 198holding breath, 183holding your action (Ready action), 193Holy Nimbus (paladin), 86holy symbol cleric, 57, 58 paladin, 84, 85Horde Breaker (ranger Hunter's Prey), 93horse, riding (creature), 310 See also mounts and vehicles, 155, 157how to play (rules), 6Huge (size category), 191human, 29-31human ethnicities, 30-31human names, 30, 31human traits, 31 variant, 31Hunter (ranger archetype), 93Hunter's Prey (ranger), 93Hurl Through Hell (warlock), 109hustle (Dash action), 192Hypnotic Gaze (wizard), 117 I ideals (personality), 124Ignan (language), 123illusion, 118, 203 school (wizard arcane tradition), 118illusionist, 118Illusion Savant (wizard), 118Illuskan (human ethnicity), 31Illusory Reality (wizard), 118Illusory Self (wizard), 118imp (creature), 306Impostor (rogue), 97Improved Abjuration (wizard), 115Improved Combat Superiority (fighter), 74Improved Critical (fighter), 72Improved Divine Smite (paladin), 85Improved Duplicity (cleric), 63Improved Flare (cleric), 61Improved Minor Illusion (wizard), 118Improved War Magic (fighter), 75improvised weapons, 147-148incapacitated (condition), 290Indomitable (fighter), 72Indomitable Might (barbarian), 49Infernal (language), 123Infernal Legacy (tiefling), 43Infiltration Expertise (rogue), 97initiative, 177, 189Inner Planes (plane of existence), 301Insight (Wisdom skill), 178inspiration, 125instantaneous (spell duration), 203Instinctive Charm (wizard), 117Intelligence, 12, 177-178 Arcana, 177 checks, 177-178 History, 177-178 Investigation, 178 Nature, 178 Religion, 178Intimidating Presence (barbarian), 49-50Intimidation (Charisma skill), 179Inured to Undeath (wizard), 119Investigation (Intelligence skill), 178invisible (condition), 291 unseen attackers and targets, 194-195Invoke Duplicity (Channel Divinity cleric option), 63 J Jack of All Trades (bard), 54jumping (movement), 182, 190 K Keen Senses (elf), 23Ki (monk), 78 saving throws, 78Ki-Empowered Strikes (monk), 79ki points, 78 spells and, 80knight (background: noble knight), 136knocking a creature out, 198Know Your Enemy (fighter), 73-74Knowledge domain (cleric divine domain), 59-60Knowledge of the Ages (Channel Divinity cleric option), 59 L Land's Stride druid, 69 ranger, 92language, 17, 123, 125 Druidic, 66 thieves' cant, 96Large (size category), 191lawful evil (alignment), 122lawful good (alignment), 122lawful neutral (alignment), 122Lay on Hands (paladin), 84learning spells.. See specific class Spellcasting entries: bard (52); cleric (58); druid (66); fighter, Eldritch Knight (75); ranger (91); rogue, Arcane Trickster (98); sorcerer (101); warlock (107); wizard (114)lethal damage, 197level, 11, 15Life domain (cleric divine domain), 60Lifedrinker (warlock eldritch invocation), 111lifestyle (expenses), 157lifting and carrying, 176 carrying capacity, 176 encumbrance (variant), 176 size and, 176light, 183light (weapon property), 147light armor (armor and shields), 144light domain (cleric divine domain), 60-61lightly obscured, 183lightning damage (damage type), 196Limbo (plane of existence), 302line (area of effect), 205line of sight (casting a spell: targeting), 204lion (creature), 307listening (Wisdom: Perception), 178 deafened (condition), 290loading (weapon property), 147lock, opening or picking (thieves' tools), 154lodging (expenses), 158Lolth, 24, 296long rest (resting), 186Lower Planes (plane of existence), 302low-light vision (darkvision), 183, 185Lucky (halfling), 28Lunging Attack maneuver (fighter maneuver), 74 M Mage Hand Legerdemain (rogue), 98Magical Ambush (rogue), 98Magical Secrets (bard), 54magic, 8, 201-289 See also specific class entries, 45magic item (wealth), 144magic-user (wizard), 45, 112-119 arcane magic, 205Malleable Illusions (wizard), 118maneuver (fighter), 73Maneuvering Attack maneuver (fighter maneuver), 74maneuvers, 73, 74 list, 74 saving throws, 73mapping (travel), 183marching order (travel), 182Martial Archetype (fighter), 72martial archetypes, 72-75 Battle Master, 73-74 Champion, 72-73 Eldritch Knight, 74-75Martial Arts (monk), 78martial weapon (weapon category), 146Mask of Many Faces (warlock eldritch invocation), 111Mask of the Wild (wood elf), 24Master of Myriad Forms (warlock eldritch invocation), 111Master of Nature (cleric), 62Master Transmuter (wizard), 119mastiff (creature), 307 mounts and vehicles, 155, 157material spell component, 203Material Plane (plane of existence), 300Mechanus (plane of existence), 302Medicine (Wisdom skill), 178Medium (size category), 191medium armor (armor and shields), 144melee attack, 195 unarmed, 195 with a weapon that requires ammunition, 147 reach, 195melee weapon, 14, 146, 149, 195Menacing (half-orc), 41Menacing Attack maneuver (fighter maneuver), 74Metamagic (sorcerer), 101-102Military Rank (soldier), 140Mindless Rage (barbarian), 49Minions of Chaos (warlock eldritch invocation), 111Minor Alchemy (wizard), 119Minor Conjuration (wizard), 116Mire the Mind (warlock eldritch invocation), 111Mist Stance (monk Elemental Discipline), 81Misty Escape (warlock), 109Misty Visions (warlock eldritch invocation), 111modifier, 7 ability, 7 bonus, 7 penalty, 7monastic orders, 81Monastic Tradition (monk), 78monastic traditions, 79-81 Way of the Open Hand, 79-80 Way of Shadow, 80 Way of the Four Elements, 80-81monk, 45, 76-81 monastic traditions, 79-81 quick build, 77monk weapons, 78moon elf (race; elf: high elf), 23mount (mounts and vehicles), 155, 157mountain dwarf (race; dwarf), 20Mount Celestia (plane of existence), 302mounted combat, 198mounts and vehicles, 155, 157 movement, 181-182move action, 189, 190-191movement, 181-183, 190-192 around creatures, 191 breaking up, 190 climbing, 182, 190 crawling, 182, 191 combat, 190-192 difficult terrain, 182, 190 flying, 191 prone, 190-191 forced march, 181 in heavy armor, 144 jumping, 182, 190 mounts and vehicles, 181-182 size, 191-192 speed, 14, 17, 181 squeezing, 192 stand up, 190-191 swimming, 175 (Athletics), 182, 190 travel pace, 181 using different speeds, 190moving a grappled creature, 195Mulan (human ethnicity), 31mule (creature), 307Multiattack (ranger), 93Multiattack Defense (ranger Defensive Tactic), 93multiclassing, 163-164 Channel Divinity, 164 experience points, 163 hit points and Hit Dice, 163 Pact Magic, 164 prerequisites, 163 proficiencies, 163-164 proficiency bonus, 163 spell slots, 164 Spellcasting, 164 spells known and prepared, 164 Unarmored Defense, 164multiverse, 5-6, 293, 300Mystic Arcanum (warlock), 108name (character), 121Natural Explorer (ranger), 91Natural Illusionist (forest gnome), 37Naturally Stealthy (lightfoot halfling), 28Natural Recovery (druid), 68Nature (Intelligence skill), 178Nature domain (cleric divine domain), 61-62Nature's Sanctuary (druid), 69Nature's Ward (druid), 69Nature's Wrath (Channel Divinity paladin option), 87navigating (travel), 183necromancer, 118-119necromancy, 118, 203 school (wizard arcane tradition), 118-119Necromancy Savant (wizard), 118 N necrotic damage (damage type), 196Negative Plane (plane of existence), 300neutral (alignment), 122neutral evil (alignment), 122neutral good (alignment), 122Nine Hells, the (plane of existence), 302noble (background), 135-136noble knight (background), 136nonplayer character (NPC), 8, 159, 185, 189, 198nonlethal damage, 196NPC (nonplayer character), 8, 159, 185, 189, 198 O Oath of Devotion (paladin sacred oath), 85-86Oath of the Ancients (paladin sacred oath), 86-87Oath of Vengeance (paladin sacred oath), 87-88oath spells (paladin), 85-88objects, 185 attacking, 185 interacting with, 185 using during combat, 190One with Shadows (warlock eldritch invocation), 111Open Hand Technique (monk), 79open locks (thieves' tools), 154Opportunist (monk), 80opportunity attack, 195Orc, 41 language, 41, 123orison (cantrip), 201Otherworldly Leap (warlock eldritch invocation), 111Otherworldly Patron (warlock), 107otherworldly patrons, 108-110 Archfey, the, 108-109 Fiend, the, 109 Great Old One, the, 109-110Outer Planes (plane of existence), 300, 301outlander (background), 136-137Outlands, the (plane of existence), 302Overchannel (wizard), 118owl (creature), 308 P Pact Boon (warlock), 107-108 Pact of the Blade, 107-108 Pact of the Chain, 107 Pact of the Tome, 108 Your Pact Boon, 108Pact Magic (warlock), 107 multiclassing and, 164pact weapon (warlock), 107-108paladin, 45, 82-88 quick build, 83 sacred oaths, 85-88 spell list, 208-209Pandemonium (plane of existence), 302panther (creature), 308paralyzed (condition), 291Parry maneuver (fighter maneuver), 74party (adventuring), 15passive check (ability check), 175Path of the Berserker (barbarian primal path), 49-50Path of the Totem Warrior (barbarian primal path), 50Patient Defense (monk Ki), 78Peerless Skill (bard), 55penalty, 6percentile (dice), 6Perception (Wisdom skill), 178 travel: noticing threats, 182-183Perfect Self (monk), 79Performance (Charisma skill), 179Persistent Rage (barbarian), 49personality (character), 122-124Persuasion (Charisma skill), 179petrified (condition), 291pick locks (thieves' tools), 154pick pockets (Dexterity: Sleight of Hand), 177piercing damage (damage type), 196pirate (background), 139planar travel, 301Plane of Air (plane of existence), 301Plane of Earth (plane of existence), 301Plane of Faerie (plane of existence), 301plane of Fire (plane of existence), 301Plane of Shadow (plane of existence), 301Plane of Water (plane of existence), 301planes of existence, 5, 300-303platinum piece (pp) (coinage), 143player character, 5, 11-15point of origin (area of effect), 204poison damage (damage type), 196poisoned (condition), 292Position of Privilege (noble), 135Positive Plane (plane of existence), 300Portent (wizard), 116Potent Cantrip (wizard), 117Potent Spellcasting (cleric) Knowledge domain, 60 Light domain, 61Precision Attack maneuver (fighter maneuver), 74preparing spells.. See Spellcasting: bard (52-53); cleric (58); druid (66); wizard (114) Ritual Caster feat, 169rituals, 201-202 casting a spell: casting time, 202River of Hungry Flame (monk Elemental Discipline), 81rock gnome (race; gnome), 37rogue, 45, 94-98 quick build, 95Roguish Archetype (rogue), 96roguish archetypes, 97-98 Arcane Trickster, 97-98 Assassin, 97 Thief, 97roleplaying, 8, 185-186roll, 6-7round (time), 181, 189rounding numbers, 7rowed vessel, 155-157rules, 6-7 exceptions, 7 how to play, 6 specific beats general, 7run (Dash action), 192Rush of the Gale Spirits (monk Elemental Discipline), 81Rustic Hospitality (folk hero), 131 S Sacred Oath (paladin), 85 oath spells, 85sacred oaths, 85-88 breaking, 86 Oath of Devotion 85-86 Oath of the Ancients, 86-87 Oath of Vengeance, 87-88sacred plants and wood (druid), 66Sacred Weapon (Channel Divinity paladin option), 86sage (background), 137-138sailor (background), 139Savage Attacks (half-orc), 41saving throw (save), 7, 12, 179, 205 death, 197 ki, 78 maneuver (saving throws), 73 proficiency, 14 spell, 205saving throw modifier, 12, 179, 205School of Abjuration (wizard), 115-116School of Conjuration (wizard), 116School of Divination (wizard), 116-117School of Enchantment (wizard), 117School of Evocation (wizard), 117-118School of Illusion (wizard), 118School of Necromancy (wizard), 118-119School of Transmutation (wizard), 119schools of magic (arcane traditions), 115-119Sculptor of Flesh (warlock eldritch invocation), 111Sculpt Spells (wizard), 117Second-Story Work (rogue), 97Second Wind (fighter), 72Search action, 193 Intelligence: Investigation, 178 travel (tracking), 183 Wisdom: Perception, 178self casting a spell: range, 202-203 targeting, 204selling treasure (wealth), 144services, 159sex (character: sex and gender), 121Shadow Arts (monk), 80Shadowfell, the (plane of existence), 300Shadow Step (monk), 80Shapechanger (wizard), 119Shape the Flowing River (monk Elemental Discipline), 81Share Spells (ranger), 93shark, reef (creature), 309Shelter of the Faithful (acolyte), 127shield (armor and shields), 144shield dwarf (race; dwarf: mountain), 20Ship's Passage (sailor), 139short rest (resting), 186Shou (human ethnicity), 31shoving, 195Sigil (plane of existence), 302Signature Spells (wizard), 115Sign of Ill Omen (warlock eldritch invocation), 111silvered weapon (weapon), 148silver piece (sp) (coinage), 143simple weapon (weapon category), 146size, 176, 191-192 and weapons (heavy), 147 of equipment (variant: equipment sizes), 144 lifting and carrying: size and, 176 space, 191-192 See also racial traits and specific race trait entries, 17size category, 191skeleton (creature), 310skill check (ability check: skill), 174-175Skill Versatility (half-elf), 39skills with different abilities (variant), 175slashing damage (damage type), 196Sleight of Hand (Dexterity skill), 177Slippery Mind (rogue), 96Slow Fall (monk), 78Small (size category), 191snake, constrictor (creature), 305snake, poisonous (creature), 308Sneak Attack (rogue), 96social interaction, 8, 185-186soldier (background), 140-141somatic spell component, 203Song of Rest (bard), 54sorcerer, 45, 99-104 quick build, 100 sorcerous origin, 101, 102-104 spell list, 209Sorcerous Origin, 101sorcerous origins, 102-104 Draconic Bloodline, 102-103 Wild Magic, 103-104Sorcerous Restoration, 102Sorcery Pointer (sorcerer Font of Magic), 101Soul of Vengeance (paladin), 88space (size), 191-192Speak with Small Beasts (forest gnome), 37special (weapon property), 147speed (movement), 14, 17, 181 mounts and vehicles, 157 racial traits, 17 travel (pace), 181spell, 201spell attack modifier.. See Spellcasting: bard (53); cleric (58); druid (66); paladin (85); sorcerer (101); warlock (107); wizard (114) multiclassing, 165Spell Resistance (wizard), 116spell save DC, 205 See also Spellcasting: bard (53); cleric (58); druid (66); paladin (85); sorcerer (101); warlock (107); wizard (114)spell saving throws, 205spells known, 201 multiclassing, 164 See also Spellcasting: bard (52); cleric (58); druid (66); fighter, Eldritch Knight (75); ranger (91); rogue, Arcane Trickster (98); sorcerer (101); warlock (107); wizard (114)spell slots, 201 multiclassing, 164 See also Spellcasting: bard (52); cleric (58); druid (66); fighter, Eldritch Knight (75); ranger (91); rogue, Arcane Trickster (98); sorcerer (101); warlock (107); wizard (114)Spell Thief (rogue), 98sphere (area of effect), 205spider, giant (creature), 306Spirit Seeker (barbarian), 50Spirit Walker (barbarian), 50Split Enchantment (wizard), 118spot (Perception) (Wisdom skill), 178sprite (creature), 310spy (background), 130squeezing (movement), 192stabilizing a creature, 197stable, 197-198stacking (casting a spell: combining effects), 205 advantage, 173 disadvantage, 173standard action, 192standard language (language), 123Stand Against the Tide (ranger Superior Hunter's Defense), 93starting wealth, 143starvation (food and drink: food requirements), 185Stealth (Dexterity skill), 177 armor and shields: Stealth, 144 hiding, 177 travel, 182Steel Will (ranger Defensive Tactic), 93Step of the Wind (monk Ki), 78Stillness of Mind (monk), 79Stonecunning (dwarf), 20Stormborn (cleric), 62Stout Resilience (stout halfling), 28Strength, 12, 175-176 Athletics, 175 checks, 175Stroke of luck (rogue), 96strongheart halfling (race; halfling: stout), 28Student of War (fighter), 73stunned (condition), 292Stunning Strike (monk), 79subrace, 17Subtle Spell (sorcerer Metamagic), 102suffocating, 183sun elf (race; elf: high elf), 23Sunlight Sensitivity (drow), 24Superior Critical (fighter), 73Superior Darkvision (drow), 24Superior Hunter's Defense (ranger), 93Superior Inspiration (bard), 54superiority dice (fighter), 73Supreme Healing (cleric), 60Supreme Sneak (rogue), 97surprise, 189 travel: surprise, 183Survival (Wisdom skill), 178 navigating, 183 travel: foraging, 183 tracking, 183Survivor (fighter), 73svirfneblin (deep gnome) (race; gnome), 36Sweeping Attack maneuver (fighter maneuver), 74Sweeping Cinder Strike (monk Elemental Discipline), 81swimming, 175 (Athletics), 182, 190Sylvan (language), 123 T targeting a spell (casting a spell: targeting), 204target number, 7 Armor Class (AC), 7 Difficulty Class (DC), 7Tempest domain (cleric divine domain), 62temporary hit points, 198Tenets of Devotion (paladin), 86Tenets of the Ancients (paladin), 86-87Tenets of Vengeance (paladin), 88Terran (language), 123Tethyrian (human ethnicity), 31THAC0 (attack roll), 7, 14, 176, 177, 194Thief (roguish archetype), 97Thief of Five Fates (warlock eldritch invocation), 111Thief's Reflexes (rogue), 97thieves' cant (rogue language), 96thieves' tools, 154Third Eye, The (wizard), 116-117Thirsting Blade (warlock eldritch invocation), 111Thought Shield (warlock), 11OThousand Forms (druid), 69three-quarters cover, 196thrown (weapon property), 147Thunderbolt Strike (cleric), 62thunder damage (damage type), 196Tides of Chaos (sorcerer), 103tiefling, 42-43tiefling names, 43tiefling traits, 43tiers of play, 15tiger (creature), 311time, 181 day, 181 minute, 181 round, 181, 189 turn, 189Timeless Body druid, 67 monk, 79Tinker (rock gnome), 37Tiny (size category), 191Tongue of the Sun and Moon (monk), 79tools, 154total, 7total cover, 196Totemic Attunement (barbarian), 50Totem Spirit (barbarian), 50tracking as a wolf (barbarian primal path), 50 favored enemy (ranger), 91 Natural Explorer (ranger), 92 survival (Wisdom skill), 178 while travelling, 183trade goods, 144, 157training (downtime activity), 187traits (personality), 123 See also specific race trait entries, 17Trance (elf), 23Transitive Planes (plane of existence), 301Tranquility (monk), 80transmutation, 119, 203 school (wizard arcane tradition), 119Transmutation Savant (wizard), 119transmuter, 119Transmuter's Stone (wizard), 119traps, finding Intelligence: Investigation, 178 Wisdom: Perception, 178traps, removing or disabling (thieves' tools), 154travel, 181-183 drawing a map, 183 encounters, 183 foraging, 183 marching order, 182 navigating, 183 noticing threats, 182-183 pace, 181 stealth, 182 surprise, 183 tracking, 183Trickery domain (cleric divine domain), 62-63trinkets, 160-161Trip Attack maneuver (fighter maneuver), 74truesight, 185Turami (human ethnicity), 31turn (time), 189turn, taking yours, 189-190 action, 189, 192-193) bonus action, 189 movement, 181-183, 190-192Turn the Faithless (Channel Divinity paladin option), 87Turn the Unholy (Channel Divinity paladin option), 86Turn Undead (Channel Divinity cleric option), 59Twinned Spell (sorcerer Metamagic), 102two-handed (weapon property), 147two-weapon fighting, 195Two-Weapon Fighting (class feature: fighting style) fighter, 72 ranger, 91 U unarmed (melee attack), 195Unarmored Defense barbarian, 48 monk, 78Unarmored Movement (monk), 78Uncanny Dodge ranger Superior Hunter's Defense, 93 rogue class feature, 96Undead Thralls (wizard), 119Underdark, 17Undying Sentinel (paladin), 87uncommon races, 33unconscious, 197, 198 condition, 292Undercommon (language), 123underwater combat, 198unseen attackers and targets, 194-195Upper Planes (plane of existence), 302urchin (background), 141Use an Object action, 193Use Magic Device (rogue), 97using this book, 6 V Vanish (ranger), 92vehicle (mounts and vehicles), 155, 157verbal spell component, 203versatile (weapon property), 147Versatile Trickster (rogue), 98vision, 183 blindsight, 183 darkvision, 183, 185 truesight, 185 Wisdom: Perception, 178Visions of Distant Realms (warlock eldritch invocation), 111Visions of the Past (cleric), 60Voice of the Chain Master (warlock eldritch invocation), 111Volley (ranger Multiattack), 93Vow of Enmity (Channel Divinity paladin option), 88vulnerability (damage vulnerability), 197 W Wanderer (outlander), 136Warding Flare (cleric), 61War domain (cleric divine domain), 63War God's Blessing (Channel Divinity cleric option), 63warhorse (creature), 311 mounts and vehicles, 155, 157War Magic (fighter), 75War Priest (cleric), 63Water Whip (monk Elemental Discipline), 81warlock, 45, 105-111 quick build, 106 otherworldly patrons, 108-110 spell list, 210Wave of Rolling Earth (monk Elemental Discipline), 81wealth, 143-144 expenses, 157-158, 187 magic item, 144 selling treasure, 144 starting, 143weapon, 14, 146-148, 149 improvised, 147-148 silvered, 148 table, 149Weapon Bond (fighter), 75weapon categories, 146weapon proficiency, 14, 146 See also specific classes: proficiencies, 45 See also specific race trait entries, 17weapon properties, 146-147Weave, the, 205Whirlwind Attack (ranger Multiattack), 93Whispers of the Grave (warlock eldritch invocation), 111Wholeness of Body (monk), 79-80wild elf (race; elf: wood elf), 24Wild Magic (sorcerer sorcerous origin), 103Wild Magic Surge (sorcerer), 103 table, 104Wild Shape (druid), 66-67Wisdom, 12, 178 Animal Handling, 178 checks, 178 Insight, 178 Medicine, 178 Perception, 178 Survival, 178Witch Sight (warlock eldritch invocation), 111wizard, 45, 112-119 arcane traditions, 115-119 quick build, 113 spell list, 210-211wolf, dire (creature), 305wolf (creature), 311wood elf (race; elf), 24world, 5-6, 8 planes of existence: Material Plane, 302Wrath of the Storm (cleric), 62 X XP (experience points), 15 Y Ysgard (plane of existence), 302 Z zombie (creature), 311 A aasimar, 286-287abilities (NPC), 89, 92ability check, 237-238, 245, 263-264ability score, 89, 237-240, 242, 263-266absent characters, 235-236, 260Abyss, 58, 62-63 Death Dells, 63 Demonweb, The, 62 Endless Maze, The, 63 Gaping Maw, The, 62 Thanatos, 62 Triple Realm, The, 63Acheron (Outer Plane), 58, 66action options, 271-272 climb onto a bigger creature, 271 disarm, 271 mark, 271 overrun, 272 shove aside, 272 tumble, 272activating a magic item, 141advantage, 239-240adventure, 16, 25, 99-123, 125-126 creating, 5, 71-87, 99-105, 125-126 hooks, 72 published, 72 seeds, 125-126adventurer NPC, 93adventuring day, 84air quality, 105air vehicles, 119alien technology, 268alternative rewards, 227-232altitude, 110animism, 12antipaladin, 96, 97appearance (NPC), 89apprentice, 92-93Arborea (Outer Plane), 58, 60-61Arcadia (Outer Plane), 58, 66-67arctic monsters, 302area of effect, 249-250, 251armor, magic, 139artifacts, 219-227 destroying, 221 properties, 219-221art objects, 133, 134-135Astral color pools, 47Astral Plane, 43, 46-48astral projection, 47atonement (paladin), 97attack rolls, 235, 238, 239attitude (NPC), 244attunement, 136-138automatic success (variant), 239Avernus (Nine Hells), 64awarding experience points, 260-261 B background NPC, 94backgrounds, 26, 264, 289 creating, 26, 289barred doors, 103Beastlands, The (Outer Plane), 58, 60becoming lost, 111-112, 117-118beginning an adventure, 72, 74, 77, 79between adventures, 125-131blessings, 227-228bond (NPC), 91Border Ethereal, 48bringing back the dead, 24brown mold, 105businesses (character), 127, 129buying magic items, 135-136Bytopia (Outer Plane), 58, 59-60 C campaign, 9, 25-41, 126 creating, 14, 25-41, 43-44, 125 tracking, 126Cania (Nine Hells), 65Carceri (Outer Plane), 58, 63challenge rating, 82, 92, 274, 274-275, 279, 306-309charges in magic items, 141charms, 228chases, 252-255city, 17City of Brass, 55-56class, 96-97, 283, 287-289 NPC, 96-97cleaving, 272climax, 72, 75, 77climb onto a bigger creature, 271clues (mystery), 78coastal monsters, 302cold, 110collapsing roof (trap), 122color pools (Astral), 47combat, 247-252, 270-273combat encounter, 81-85 creating, 81-85command word, 141commerce, 19-20complex traps, 121-122complications, 79-81concealed doors, 104conditions, 248conflict with a sentient item, 216connecting adventures, 125-126consumable magic items, 141 potions, 139, 140 scrolls, 139, 140contacts, 93-94contests, 238continent scale (map), 14continuing campaign, 36conversation, 244-245cosmology, 43-44cover, 251, 272crafting a magic item, 128-129creating a background, 26, 289creating a campaign, 14, 25-41, 43-44, 125 character backgrounds, 26 characters, 26, 36 continuing or episodic, 36 creating a world, 4, 9-41 ending, 33 events, 26-33 flavor, 38-41 map, 14, 25-26 planes of existence, 43-44 play style, 34-36 story, 125 theme, 36 time, 32creating a currency, 20creating a downtime activity, 131creating a dungeon, 72-73, 74, 99-105, 290-301 air quality, 105 creating an encounter, 81-85, 102 creator, 99-101 ecology, 102 encounters, 102 factions, 101-102 features, 102-105 goals, 72-73 hazards, 105 history, 101 inhabitants, 74, 101-102 light, 104-105 location, 99 map, 102-105, 311, 312, 314, 315 purpose, 101 random, 290-301 random encounters, 85-87, 106, 114-116, 118 sounds, 105creating a magic item, 214-216, 284-285 sentient, 214-216creating a monster, 273-283 class, 283 features, 280-281 quickly, 274-275 stat block, 275-279creating a multiverse, 43-69 creating a campaign, 14, 25-41, 43-44, 125creating an adventure, 5, 71-87, 99-105, 125-126 adventure seeds, 125-126 character goals, 72-74, 76 climax, 72, 75, 77 complications, 79-81 creating a dungeon, 72-73, 74, 99-105, 290-301 creating an encounter, 81-85, 102 dungeon, 99-105 elements, 71-72 event-based, 75-77 foreshadowing, 126 intrigue, 78 introduction, 72, 74, 77, 79 location-based, 72-75 maps, 72, 75, 77 moral quandaries, 79-80 mystery, 77-78 NPCs, 74, 75-76, 77, 78 random encounters, 85-87, 106, 114-116, 118 side quests, 81 structure, 72 twists, 80 type, 72-79 villain, 74, 75-76, 77, 78creating an encounter, 81-85, 102 character objectives, 81 combat, 81-85 budget, 83-84 difficulty, 82-84, 84-85 multi-part, 83 party size, 83 XP thresholds, 82-83 dungeon, 102 fun, 85creating an NPC, 89-97, 244, 279-283 abilities, 89 appearance, 89 attitude, 244 bond, 91 challenge rating, 92 class, 96-97, 283 detailed, 89-91 equipment, 92 flaw, 91 ideal, 90 interaction trait, 90 loyalty, 93 mannerism, 90 monster, 91-92 occupation and history, 89 quickly, 89 statistics, 92, 279-283 talent, 90 useful knowledge, 90 villain, 94-97creating an organization, 21-22creating a plane, 43creating a race, 285-287creating a religion, 10-13 animism, 12 dualism, 12 forces and philosophies, 12-13 loose pantheon, 10-11 monotheism, 12 mystery cults, 11-12 racial, 13 tight pantheon, 11creating a settlement, 15-20, 112-116 as an adventure site, 16 atmosphere, 17 commerce, 19-20 encounters, 114-116 government, 17-19 map, 114, 313 purpose, 15-16 random, 112-114 size, 16-17creating a spell, 283-284creating a trap, 120-122 complex, 121-122 detection, 120-121 disabling, 120-121 effects, 121 trigger, 120creating a wilderness, 14, 25-26, 73, 106-112, 116-120 creating an encounter, 81-85, 102 encounters, 106 features, 108-109 goals, 73 hazards, 109-112 map, 14, 25-26, 108-109 random encounters, 85-87, 106, 114-116, 118 unusual environments, 116-120creating a world, 4, 9-41 currency, 19-20 magic, 9-10, 23-24 map, 14 religion, 10-13 settlements, 15-20critical hits, 248currency, 19-20, 133 creating a, 20cursed items, 138-139 D damage, 249, 273damaging objects, 246-247dark fantasy, 40darkness, 104-105dart trap, 123Dawn War deities, 10DC (Difficulty Class), 238-239Death Dells (Abyssal plane), 63Death domain, 96-97Deep Ethereal, 48-49degrees of failure, 242deity, 10-13 divine rank, 11 pantheon, 10-11 racial, 13demigod, 11demiplane, 68Demonweb, The (Abyssal plane), 62-63desecrated ground, 110desert monsters, 302destroying artifacts, 221detecting a hazard, 105detecting a trap, 120-121diagonal movement, 252dice, 235, 236-237Difficulty Class (DC), 238-239disabling a trap, 120-121disadvantage, 239-240disarm, 271disease, 256-257Dis (Nine Hells), 64divine rank, 11 deity, 10-13 Lesser deities, 11 Greater deities, 11 Quasi-deities, 11Domains of Dread (Shadowfell), 51-52doors, 103-104downtime activities, 127-131dualism, 12dungeon, 72-75, 99-105, 290-301 creating, 72-73, 74, 99-105, 290-301Dungeon Master, 4 E echo plane, 43 Feywild, 43, 49-50 Shadowfell, 43, 51-52ecology (dungeon), 102eladrin, 286Elemental Chaos, 52-53Elemental Planes (Inner Planes), 43, 52-57Elysium (Outer Plane), 58, 60encounter, 75, 77, 81-87, 102, 106 creating an encounter, 81-85, 102 random encounters, 85-87, 106, 114-116, 118ending a campaign, 33ending an adventure, 72, 75, 77Endless Maze, The (Abyssal plane), 63environment, 109-112, 116-120epic boons, 230, 231-232epic fantasy, 39episodic campaign, 36equipment (NPC), 92ether cyclone, 49Ethereal curtains, 48-49Ethereal Plane, 43, 48-49event-based adventure, 75-77events (campaign), 26-33Evernight (Shadowfell), 52expenses (character), 126-127experience points (XP), 82-84, 260-261 thresholds, 82-83exploration, 242-244explosives, 267-268extra NPC, 94 F facing, 252factions organizations, 21-23 creating a dungeon: factions, 101-102falling net (trap), 122Far Realm, 68favors, 229-230fear, 266fey crossings, 50Feywild magic, 50Feywild (Plane of Faerie), 43, 49-50firearms, 267, 268fire-breathing statue (trap), 122flanking, 251flavor (campaign), 38-41flaw (NPC), 91flying, 119-120followers, 92-93food and water, 111foraging, 111foreshadowing, 126forest monsters, 302-303framing events, 79frigid water, 110fun, 85 G gaining levels, 131, 261gaining renown, 22, 129Gaping Maw, The (Abyssal plane), 62garrisons (character), 127gate-towns (Outlands), 67Ghenna (Outer Plane), 58, 63gemstones, 133, 134Gloaming Court (Feywild), 49god (deity), 10-13government, 17-19grassland monsters, 303greater deity, 11Great Wheel, 44green slime, 105grenades, 268grid, 250-252 H hack and slash, 34Hades (Outer Plane), 58, 63Harpers, 21hazards, 105, 109-112healing variants, 266-267heat, 110heroic fantasy, 38hero points, 264high altitude, 110hill monsters, 304hirelings, 94hit points, 247-248hitting cover, 272hoard treasure, 133, 137-139home base (for characters), 15, 25honor, 264-265horror, 266 I ice (hazard), 110-lllideal (NPC), 90identifying a magic item, 136immersive storytelling, 34individual treasure, 133, 136Infinite Staircase, 58-59influence, 78initiative, 247, 270-271 variants, 270-271injuries, 272-273Inner Planes, 43, 52-57 City of Brass, 55 Elemental Chaos, 52 Plane of Air, 53 Plane of Earth, 54 Plane of Fire, 55 Plane of Water, 56inspiration, 240-241inspirational reading, 316interaction trait (NPC), 90intrigue, 40, 78 K kingdom scale (map), 14knowledge (NPC), 90 L lairs, 108land, 229languages, 20-21larva (Hades), 63law,114layers, planar, 58lesser deity, 11letters of recommendation, 228-229light, 104-105Limbo (Outer Plane), 58, 61-62line of sight, 251linking adventures, 125-126location-based adventure, 72-75locked doors, 103long rest, 267loose pantheon, 10-11losing the path, 111-112, 117-118Lower Planes, 58 Outer Planes, 43, 57-67loyalty, 93 M madness, 258-260magic, 9-10, 23-24 creating a magic item, 214-216, 284-285 creating a spell, 283-284 magic items, 128-129, 129-130, 133, 135-227 restrictions, 24 schools of, 24magic items, 128-129, 129-130, 133, 135-227 alphabetical descriptions, 150-214 artifacts, 219-227 attunement, 136-138 buying, 135-136 categories, 139-140 armor, 139 potions, 139 rings, 139 rods, 139 scrolls, 139 staffs, 140 wands, 140 weapons, 140 wondrous items, 140 crafting, 128-129, 141 cursed, 138-139 formulas, 141 identifying, 136 rarity, 135 resilience, 141 objects, 246-247 selling, 129-130, 135-136 sentient, 214-218 special features, 141-143 wearing and wielding, 140-141Maladomini (Nine Hells), 65Malbolge (Nine Hells), 65mannerism (NPC), 90mapping, 14, 25-26, 72, 75, 77, 102-105, 108-109, 114, 255 campaign, 14, 25 scale, 14 chases, 255 dungeon, 102-105 samples, 310-315 settlement, 114 wilderness, 108-109mark, 271marks of prestige, 228-231massive damage, 273Material Plane, 43Material Plane echoes, 43 Feywild, 43, 49-50 Shadowfell, 43, 51-52Mechanus (Outer Plane), 58, 66medals, 229memory loss (Feywild), 50metagame thinking, 235milestones, 261Minauros (Nine Hells), 64miniatures, 250-252missing players, 235-236, 260mixing potions, 140mobs, 250modifying a class, 287-289modifying a magic item, 284modifying a monster, 273-274monotheism, 12monsters, 71, 74, 82, 91-92, 247-248, 273-283, 302-305, 306-309 creating a monster, 273-283 creating an encounter, 81-85, 102 creating an NPC, 89-97, 244, 279-283 random encounters, 85-87, 106, 114-116, 118 as NPCs, 91-92 by challenge rating, 306-309 by terrain, 302-305 arctic, 302 coastal, 302 desert, 302 forest, 302 grassland, 303 hill, 304 mountain, 304 swamp, 304 underdark, 305 underwater, 305 urban, 305 challenge rating, 82 hit points, 247-248 mobs, 250 statistics by challenge rating, 274monuments, 108morale, 273moral quandaries, 79-80mountain monsters, 304Mount Celestia (Outer Plane), 58, 59movement, 252multiverse, 43-69 creating, 43-69mystery, 40, 77-78mystery cults, 11-12mythic fantasy, 39 N navigation, lll-112, 117-118Negative Plane, 43Nessus (Nine Hells), 66net (trap), 122new players, 236Nine Hells, The (Outer Plane), 58, 64-66 Avernus, 64 Cania, 65 Dis, 64 Maladomini, 65 Malbolge, 65 Minauros, 64 Nessus, 65 Phlegethos, 64 Stygia, 64noble titles, 19, 230noncombat challenges, 261nonplayer character (NPC), see NPCnoticing other creatures, 243NPC (nonplayer character), 74, 75-76, 77, 78, 89-97, 244-246, 247-248 adventurer, 93 creating, 89-97, 244, 279-283 hit points, 247-248 party members, 92-93 roleplaying, 244-246 villain, 74, 75-76, 77, 78, 94-97 O oathbreaker (paladin), 97objects, 246-247occupation (NPC), 89ocean, 117-119organizations, 21-23 adventurer, 21-22 creating, 21-22 rank, 22 renown, 22-23 sample, 21, 23other rewards, 227-232Outer Planes, 43, 57-67 Abyss, The, 62 Arborea, 60 Arcadia, 66 Archeron, 66 Beastlands, The, 60 Bytopia, 59 Carceri, 63 Elysium, 60 Gehenna, 63 Hades, 63 Limbo, 61 Mechanus, 66 Mount Celestia, 59 Nine Hells, The, 64 optional rules, 59 Pandemonium, 62 Ysgard, 61Outlands, 67-68overrun, 272owning property, 126-127 P Pandemonium (Outer Plane), 58, 62pantheon, 10-11, 13 loose, 10-11 of the Dawn War, 11 racial, 13 sample, 11 tight, 11patron, 94performing sacred rites, 129philosophies, 12-13Phlegethos (Nine Hells), 64piety, 23pit (trap), 122-123planar categories, 43planar layers, 58planar portals, 45, 47, 48-49, 50, 51, 58-59, 67-68planar travel, 44-46, 58-59 planar portals, 45, 47, 48-49, 50, 51, 58-59, 67-68Plane of Air, 53-54Plane of Earth, 54Plane of Faerie (Feywild), 43, 49-50Plane of Fire, 55-56Plane of Shadow (Shadowfell), 43, 51-52Plane of Water, 56-57planes of existence, 43-69 cosmology, 43-44 Astral Plane, 46 Ethereal Plane, 48 Feywild, 49 Shadowfell, 51 Inner Planes, 52 Outer Planes, 57 Other Planes, 67players, 6play style, 34-36plot points, 269-270poison, 257-258poison darts (trap), 123poison needle (trap), 123portcullises, 104Positive Plane, 43potions, 139, 140precipitation, 110proficiency, 239, 263-264 background, 264 dice, 263 personality trait, 264property (character), 126-127province scale (map), 14psychic dissonance (Outer Planes), 59psychic wind (Astral), 47-48published adventures, 72published worlds, 9, 68 Q quicksand, 110quirk, 90, 143 magic item, 143 NPC, 90 R race, 285-287racial deity, 13rain, 110raising a stronghold, 128random dungeons, 290-301random encounters, 85-87, 106, 114-116, 118 challenge, 87 checking for, 86 creating tables, 86-87 sample table, 87 sea, 118 settlement, 114-116 triggering, 85 underwater, 116 wilderness, 106random magic items, 144-149random settlements, 112-114 creating a settlement, 15-20, 112-116random treasure, 133-135, 136-139, 144-149rank (in an organization), 22rarity, 135razorvine, 110reactions, 252religion, 10-13 creating, 10-13renown, 22-23, 78, 129 as piety, 23 benefits, 22-23 gaining, 22, 129 losing, 23resolving social interaction, 244-245restrictions on magic, 24rest variants, 267resurrection, 24rings, 139River Styx, 58rods, 139roleplaying, 245-246rolling sphere (trap), 123rolling the dice, 235, 236-237, 242ruins, 108rules, 5rules discussions, 235running a business, 127, 129running the game, 235-261 S sailing vessels, 119sanity, 265-266saving throws, 238, 239schools of magic, 24scrolls, 139, 140 mishaps, 140sea, 117-119secret doors, 103-104seelie fey, 49selling magic items, 129-130, 135-136sentient magic items, 214-218settlements, 15-20, 108, 112-116, 254 creating, 15-20, 112-116 chases, 254shadow crossings, 51Shadowfell despair, 52Shadowfell (Plane of Shadow), 43, 51-52ships, 119shipwrecks, 118short rest, 84, 267shove aside, 272side quests, 81siege equipment, 255-256Sigil, City of Doors, 58, 68silver cord, 47size, 251skills, 239, 263-264sky, 119-120slippery ice, 110small player groups, 236snow, 110social interaction, 244-246 resolving, 244-245 roleplaying, 245-246sounds, 105sowing rumors, 131special features for magic items, 141-143special rights, 230speed factor, 270-271spell points, 288-289spells in magic items, 141sphere of annihilation (trap), 123spiderwebs, 105spiked pit (trap), 123staffs, 140starting at higher level, 38starting attitude (NPC), 244story, 71, 72, 125strongholds, 109, 128, 230structure (adventure), 72stuck doors, 103Stygia (Nine Hells), 64-65Styx, River, 58subrace, 285-287success at a cost, 242Summer Court (Feywild), 49supernatural gifts, 227-228survival, 109-112suspects (mystery), 77-78swamp monsters, 304swashbuckling, 40swimming, 116-117swords and sorcery, 38-39system shock, 273 T table rules, 235-236table talk, 235tactical map, 250-252talent (NPC), 90teleportation circles, 24temperature, 109-110Thanatos (Abyssal plane), 62theme (campaign), 36thin ice, 111tiers of play, 36-38tight pantheon, 11time, 32-33time warp (Feywild), 50titan, 11titles, 19, 230tools, 239town, 17tracking, 244training, 131, 231 to gain levels, 131Transitive Planes, 43traps, 120-123 creating, 120-122 sample, 122-123travel, 106-108, 109-112, 116-120, 242-244 pace, 242-243treasure, 133-232 tables, 133, 136-139, 144-149triggering a trap, 120Triple Realm, The (Abyssal plane), 63tumble, 272twists (adventure), 80 U Underdark monsters, 305underwater, 116-117, 305 monsters, 305unseelie fey, 49Upper Planes, 58 Outer Planes, 43, 57-67urban monsters, 305using ability scores, 237-240, 242using a map, 242using magic items, 140-141using the dice, 235, 236-237, 242 V vehicles, 119vestige, 11victim (mystery), 77village, 16-17villain, 74, 75-76, 77, 78, 94-97 class options, 96-97 methods, 95 scheme, 94 weakness, 96visibility, 117, 119, 243 W walls, 102wandering monsters, 302-305wands, 140war, 40-41water vehicles, 119weapons, magic, 140wearing and wielding magic items, 140-141weather, 109-110, 118-119webs, 105weirdness, 109wilderness, 73, 106-112, 116-120, 254 creating a wilderness, 14, 25-26, 73, 106-112, 116-120 chases, 254wind, 110wondrous items, 140World Axis, 44world building, 9-41, 43-69World Tree, the, 44wuxia, 41 X XP (experience points), 82-84, 260-261 thresholds, 82-83 Y yellow mold, 105Ysgard (Outer Plane), 58, 61 Z Zhentarim, 23

Hey! here is our latest post on adopted background 5e, if you wanna know about this dnd homebrew background then check this article as soon as possible.

Are your birth parents even still alive?. Do you know acolyte 5e is performing a huge role among your characters background, you need to check it now.. What type of mischievous or the angelic adopted child your character this should take into the consideration.. Most of the people those are your birth race and also the race of your adoptive family (with the possible exception of you family/s) will find it harder to believe in you.. Due to this ostracization, Races those are not of your birth or else adopted tend to take you with a bit more kindness.. Here we have some queries about adopted family are ….Who is your adopting family?. The person who found me was nice and raised me.7My current parents actually stole me from another crib.8A disaster cost me my family.

Introduction Vampires have captured imaginations worldwide for well over a century, but their horrifying powers, their severe limitations, and their evil nature make them a difficult addition to a party of adventurers. Enter the Dhampir: a descendent of a vampire, carrying much of the flavor of a vampire but with fewer inconveniences and more flexibility in personality. Mechanically, the Dhampir has some cool stuff going for it. You don't need to breath or use light or walk on floors (or even walls, once you reach level 3). But the Dhampir's signature trait is their bite, which carries a lot of [...]

A lineage replaces your race’s traits and sometimes adds some new flavor to your character.. This flexibility in Ability Score Increases is available to every race if you’re using the Customizing Your Origin Optional Rule, but it’s the default for lineages.. Effects which add additional damage of the same type like Hunter’s Mark (Sneak. Attack would be good but Vampiric Bite doesn’t qualify since it doesn’t have. the Light or Finesse traits) are great, and if you can you should absolutely. try to use Vampiric Bite with a critical hit.. The Artificer does have a unique ability to make the Dhampir’s Vampiric Bite. magical, allowing you to overcome resistance to non-magic weapon damage types. without relying on options like the spell Magic Weapon or on specific items. like the Eldritch Claw Tattoo.. However, Rage’s damage. bonus doesn’t apply to Vampiric Bite because you must use Strength to attack. in order to get the damage bonus, and Vampiric Bite specifies that you use. Constitution for attack and damage.. There’s some room for argument that Vampiric Bite would. function while using a form with a bite attack, but it’s not totally clear and. Jeremy Crawford’s answers on the subject are… complicated.. Vampiric Bite qualifies as a monk weapon.. Typically the Dhampir must make the Vampiric Bite attack using. Constitution, but thanks to Martial Arts you can now attack with your choice. of Dexterity or Constitution.. Hunter’s Mark provides. extra damage with your bite, making you more effective offensively and. offering more value from the “empower” option, allowing you to heal yourself. and boost your attacks/checks more than most other characters.. More martial classes will be able to make better use of Vampiric Bite,. and since Vampiric Bite doesn’t work with Booming Blade you’re denied a go-to. offensive option.. Dhampirs have no race-exclusive feats, but the feats below may be appealing. for dhampir characters.. Abusing the critical hit portion of Vampiric Bite is a great way to make the. Dhampir’s Vampiric Bite effective.. Piercer adds an additional damage die on. critical hits, providing a significant bonus there.. You also get an increase. to either Strength or Dexterity, making it easy to fit Piercer into your build. for many martial characters.

The knights of the round table. The knights templar and of course the knight who says NEE! 🙂 In dungeons and dragons role playing game the role of this dnd 5e knight background is one that we all well known and love towards. However the chivalrous warrior who actually serves the noble cause, or else it […]

The knights templar and of course the knight who says NEE!. 🙂 In dungeons and dragons role playing game the role of this dnd 5e knight background is one that we all well known and love towards.. Skill Proficiencies: Athletics, Religion Tool Proficiencies: One type of gaming set [I thought it is better to take smithing tools 5e ] Languages: Two of your choice Equipment: A set of fine clothes, a tabard or banner displaying your personal coat of arms, a scarf or flower or other token given to you by a lord or lady that signifies their courtly favor, and a purse containing 25 gp. Depending on the religion, nation and also order of the chivalry which the knight is a member of, actually this code of honor varies depending on these aspects.. D8Options For Personality Traits1You are a person of few words, who prefers to let your actions do all the talking.2You demand respect from everyone you deal with and will not tolerate any perceived slights to your personal honor.3You are prone to making lengthy speeches in an attempt to rally your allies, even when there is little time for words.4You see every coincidence as the hand of your deity guiding you in a certain direction.5You never back down from a fight or a challenge, even in the face of overwhelming odds.6You are obsessed with a historical figure and constantly explain to everyone all of the parallels (no matter how thin) between your current adventures and theirs.7You are slow to anger but can be merciless and relentless once a situation has escalated to violence.8You speak in a very proper, formal manner and always address everyone with their full name and title as befits their station.D6Options For Flaw1You are unshakable in the belief that you always have the higher moral ground.2You are always willing to loudly recount the tales of your daring deeds to anyone that will listen, and even some who will not.3You secretly doubt the veracity of the cause or ruler that you serve.4While you love the status conveyed by your knighthood, you value your own life too much to sacrifice it for mere ideals.5You are prone to falling in love at first sight.6You are very vain and work hard to make sure that your armor is polished, your hair is perfectly coifed and your appearance is meticulously without flaw.D6Options For Ideal1Equality: The downtrodden among us must be protected and uplifted in the face of injustice.2The Crown: Enemies of the church and king (or whatever ruler you follow) must be rooted out wherever they are found.3Battle: When I die, I will make sure that it is a meaningful death and I will slay as many of my enemies as I can before I succumb.4Honor: My word is my reputation and I will always honor it.5Glory: Someday my name will be honored as an equal to the heroes of legend.6Self: I will use my position to increase my own status and wealth whenever I am able.D6Options For Bond1You idealize a heroic figure or ancestor that you believe embodies the spirit of what it truly means to be a knight.2You owe all that you have to a noble lord or lady that sponsored your knighthood and now acts as your benefactor.3You are consumed by guilt for some past sin or misdeed that you committed and you are determined to atone for that act.4You have been granted a vision of an ancient holy relic that was lost ages ago and you have made it your personal quest to recover the lost artifact.5You are madly in love with another noble’s betrothed, a love that can never be.6The land where you were born is under siege from outside (possibly figurative) threat and you will see the land saved, even if it’s the last thing you do.In this knight Background 5e you have been granted a knighthood.. Actually, you were either be knighted by any of a local lord or by the ruler, or of course you were elevated to the knighthood why because you’re a member of the knightly order or other chivalric organization.. You have been considered a minor member of nobility for being a 5e knight background and they are also permitted to use the honorific title before of your name.. Basically the title of the knight confers a great deal of respect from all types of members of your society: such as the common people look up to the knights like defenders and also protectors even though the members of the nobility whoever might be found themselves on the opposite side of the battlefield they will treat you with so much respect, even if only begrudgingly.. Likely one or both of your parents were the d&d knight background and also you were granted a membership into the knightly order in the honor of your lineage.. Regardless of the circumstances under where you became a knight background, before being knighted you have been completed an apprenticeship to the other knight and also acting lie their squire.. With this knight background 5e you have a personal heraldic coat of arms.. Basically, you have a NPC retainer which is perfectly completing the requirements of becoming the a knight by serving as like your squire.. Basically, the squire is loyal to you and also will follow your all types of orders- basically, the squires are tasked by seeing to mundane the tasks which are necessary for your upkeep like those are caring for your weapons and also the armor, tending your mount and also cooking your meals and so on... In d&d 5th edition, a knight is the variant to the noble background 5e .. Honestly, that’s the “real world fact” for you, and even naturally, it would applies to the worlds of D&D as well.

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